Chaosmancer
Legend
No, not particularly.
Yes, as is plainly proven by...reading the PHB.
This is why people get irritated with you, throughout this thread. Stop trying to play rhetorical tricks and just engage in an honest discussion.
Well, no, but only because nomadic halflings aren't a new idea, having started in...maybe 3.5, at the latest?
Yes, I should totally engage in honest discussion... like asking a question... and then waiting for an answer.
Oh wait, I asked a question, then I was told to stop being ridiculous because the thing the person claimed wasn't true. Or was so self-evidently true that they couldn't be bothered to even state it. Man, I'm such a bad faith actor in expecting people to answer supposedly simply questions.
This is another example. Charitably, I'd say this comes across as if you didn't read the relevant text.
So, I'm going to quote the PHB, leaving out anything that I genuinely could see a strong argument for "can't do a lot of things that the phb claims halflings do", and present to you a nomadic halflings, using only the PHB.
And now I get to read your "edited" PHB entry. This should be "fun" gotta just quote multiple pages of text with pictures to answer a supposedly obvious question.
"Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Huh, I was going to read through and not comment. But this is weird. First of all, I really don't see how any of the stuff I crossed out has to do with culture. Seems like... a physical description of a halfling.
But then I find this line, so since you carefully removed anything that you could see a "Strong argument" for nomadic halflings being unable to do, I'm curious for you to tell me about these nomadic cellars.
Kind and Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Hmm.. weird. None of this seems to be, oh what's the word I'm looking for.. different from an agrarian Halfling community.
You know, the thing I actually asked. All of this applies to all halflings. So, when I asked "what is the difference in culture between a nomadic halfling and an agrarian halfling" how is all of this material which is identical for both of them, relevant? It would be like asking what is the difference between lemonade and Kool-Aid and being told "well, they are both fluids that are made to be drank by humans"... that isn't a difference, that's a commonality.
Pastoral Pleasantries
They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.
Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Huh. wonder why you left this in. Do the nomadic halflings hold land?
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.
Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways. (lol alignment. yeah, this does not read "lawful" to me, but okay dnd)
Languages. You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.
Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.
Stout
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.
Huh... that is so weird. You probably noticed the bolded and purple text right? I'll be bringing that up in a bit.
Well, damn, how about that. Not counting the mechanics, and the "what do they think about other races" part that I didn't bother with, I deleted maybe...a small paragraph worth of text. Literally the entire writeup works for nomadic halflings, except for the explicit mentions of farms and stationary communities. I even cut out a couple statements about city halflings, just to be fair.
Do you get it, now, or is this even more fruitless than I feared? Several mentions of nomadic life, travel, wanderlust, etc, not one statement that conflicts with that life. Is it clear now what I meant by when I said that most folks don't have any issue extrapolating nomadic halflings from the PHB? Hell, rereading the writeup, "extrapolate" is hyperbolic!
What, do they needs to devote paragraphs to each race's material culture, music, summarise their most iconic and beloved stories? Do we need each race to get 6 pages in the PHB and a full "races of XYZ" chapter in a later book?
So, that bolded purple text. That was every single time that they explicitly mentioned nomadic halflings. It was a total of three times. Most of which were... "and some halflings are nomads".
Now, I think I understand what the confusion is. When I asked "What is the difference between nomadic halflings and agrarian halflings?" in my post, where I was responding to your direct claim that the PHB provided three different cultures, you didn't hear me asking that question. Because that isn't the question you just answered.
The question you just answered is closer to "what are the similarities between agrarian halflings and nomadic halflings?" Which is... sort of the opposite of the question I asked. You see, a difference is when something isn't the same. And you just posted nearly the entirety of the halfling entry to tell me... they are the same.
Really, you could have saved yourself a lot of time and effort by saying "really nothing, they are basically identical" Because you did not list a single, solitary difference beyond the absolute minimum of "some halflings live on farms, others are nomads" And, you can't really call that a different culture. Heck, nothing in the right up prevents a halfling shire from being picked up, packed up and moved every few decades. There are people that have mobile villages like that for farming purposes. So, they could be identical cultures, just at two different points in time.
But, thank you for putting in the time and effort to set this up. It really does help prove my point that they didn't list any differences between the two.
You've gotta be kidding.
No.
Do you think walking in DnD 5e is magical? How about thrown weapon ranges? Climbing, jumping, swimming? Vision in low light? If not, then why are you nitpicking the distance of this one thing that happens to challenge your position?
No, if you throw something then it is going to fall to the ground. It has a limited distance. Can you tell me the distance at which fear no longer affects you? I know many people were afraid of things thousands of miles away. Can't throw a dagger that far.
Climbing, jumping, and swimming? Well, that can go on forever... except that a round is why those numbers exist, and a round is a unit of time. A speed is a function of distance over time, ergo you need a distance. Does fear have a speed limit that you feel is applicable?
Vision in low light depends on the source, but I think you get my point. So, why am I focused on fear that only exists within 20 ft of a creature and disappears within six seconds or less if you are ever more than 20ft from it? Because that demonstrates a way that this ability works that natural fear doesn't.