doctorbadwolf
Heretic of The Seventh Circle
No, not particularly.Which is weird, isn't it?
Yes, as is plainly proven by...reading the PHB.You said the PHB gave us two cultures. One of those cultures was Nomadic halflings.
This is why people get irritated with you, throughout this thread. Stop trying to play rhetorical tricks and just engage in an honest discussion.And now you are claiming that the PHB isn't meant to cover nomadic halfings? That we are just supposed to extrapolate "general halfling" + "nomad"?
Well, no, but only because nomadic halflings aren't a new idea, having started in...maybe 3.5, at the latest?So... they didn't give us a new culture.
This is another example. Charitably, I'd say this comes across as if you didn't read the relevant text.They just said "and some are nomads" and you decided to run with it. Because, I'm pretty sure as nomads they can't do a lot of the things that the PHB claims halflings do.
So, I'm going to quote the PHB, leaving out anything that I genuinely could see a strong argument for "can't do a lot of things that the phb claims halflings do", and present to you a nomadic halflings, using only the PHB.
"Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing.Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Pastoral Pleasantries

(image included because it's delightful. The halfling rogue definitely knows how to darn socks and repair other everyday goods. This isn't a canon thing, don't fricken nitpick me, it's a vibe.)
They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.
Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways. (lol alignment. yeah, this does not read "lawful" to me, but okay dnd)
Languages. You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In the Forgotten Realms, lightfoot halflings have spread the farthest and thus are the most common variety.Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. In the world of Greyhawk, these halflings are called hairfeet or tallfellows.
Stout
As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. In the Forgotten Realms, these halflings are called stronghearts, and they’re most common in the south.Well, damn, how about that. Not counting the mechanics, and the "what do they think about other races" part that I didn't bother with, I deleted maybe...a small paragraph worth of text. Literally the entire writeup works for nomadic halflings, except for the explicit mentions of farms and stationary communities. I even cut out a couple statements about city halflings, just to be fair.
Do you get it, now, or is this even more fruitless than I feared? Several mentions of nomadic life, travel, wanderlust, etc, not one statement that conflicts with that life. Is it clear now what I meant by when I said that most folks don't have any issue extrapolating nomadic halflings from the PHB? Hell, rereading the writeup, "extrapolate" is hyperbolic!
What, do they needs to devote paragraphs to each race's material culture, music, summarise their most iconic and beloved stories? Do we need each race to get 6 pages in the PHB and a full "races of XYZ" chapter in a later book?
You've gotta be kidding.Nope. Unless you are referring to the people who claim that they are short (not a reason that makes any sense) and lack magic (false) and are just common people (true of 80% of the rest of the races as well, and false because halfling adventurers exist)
I didn't think people were seriously considering those reasons. Especially since two of them are just out right wrong.
Do you think walking in DnD 5e is magical? How about thrown weapon ranges? Climbing, jumping, swimming? Vision in low light? If not, then why are you nitpicking the distance of this one thing that happens to challenge your position?The decision of whether or not my character has Daemonophobia is my own. Also, "the wasp flies away" doesn't indicate to me that she is suddenly less scared like a lightswitch went off when it gets a certain distance away, but rather that it leaving the area makes her feel more at ease. She would never, I assume, decide to go charging a wasp's nest with the desire to enact vengeance upon them. Her fear is real, even if she isn't near a wasp. But a PC who is affected by a Pit Fiend's aura... doesn't have that fear at any other point. Unless the player decides they do.
It's not pedantry. Firstly, as @Oofta already said, it's obnoxious to constantly round 5.9 down to 5, not to mention the constant "less than 5%", etc. It makes it seem more like you feel a need to bolster your position with misleading statements, than like you have a solid position, as well, but I'm fine with people undermining their own bad arguments. It's just annoying, especially because you kept refusing to even acknowledge that you were making misleading statements.yup, I'll go with 6% to make the pedants here happy - because that 1% is ALL IMPORTANT
Second, you've again completely ignored correction on your misleading statements in general, and ignored all challenges to the validity of "word search: halfling" as the basis for an argument on this topic. You just keep stating it, as if we should all just take it at face value. I mean, I don't even really trust that the numbers are wholly correct, or that you didn't include "dwarven" and other variants while excluding "halflings", because you've already habitually misrepresented statistics in this thread. I'm willing to accept the numbers anyway as "close enough", because they aren't actually evidence of anything. If there were, I'd be doing my own research to double check you, including how often named halflings vs dwarves are name-dropped, how often nicknames like "small-folk/small folk" are used, etc. But it doesn't matter, because it's a nonsensical basis for an argument.
Yes, the race that is designed to be less at the center of big events will....be mentioned less...in stories of those events.
