D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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The answer is "No, halflings should be different because choices."
But kobolds and gnomes offer more choice, correct?

I get it. Many like halflings. Halflings are popular. However it should not be confusing that many other people see halflings being treated differently from all the other races by the community and designers and are irked by the inconsistency and favoritism.

It comes off as similar to other favoritism of popular characters and races in many forms of media.

We humans tend to like equality if a logical reasoning or excuse for inequality is not given.
 

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But kobolds and gnomes offer more choice, correct?

I get it. Many like halflings. Halflings are popular. However it should not be confusing that many other people see halflings being treated differently from all the other races by the community and designers and are irked by the inconsistency and favoritism.

It comes off as similar to other favoritism of popular characters and races in many forms of media.

We humans tend to like equality if a logical reasoning or excuse for inequality is not given.
I'm confused. How is there favouritism towards halflings? I thought the whole issue here was that they don't get enough attention?
 


That's the favoritism.

Halflings doesn't get attention but are pushed to the forefront as if they did, And community allows it.
No other race is copypasted from another work into D&D with as few changes as Halflings.
That doesn't make any sense. How are they favoured instead of gnomes instead if they are both in the PHB and don't get any attention?

You could argue that halflings are favoured because they are in the beginners' box I guess, but since I seem to have been the first person to even mention that I can't see that as being an issue in this thread. Clearly people don't seem to care much about what goes in the beginners box.

Either they're just there and are largely ignored, of they're unfairly pushed to the fore in a way unwarranted by their popularity, but I really struggle to see how both are supposed to be true at the same time.
 

That doesn't make any sense. How are they favoured instead of gnomes instead if they are both in the PHB and don't get any attention?

You could argue that halflings are favoured because they are in the beginners' box I guess, but since I seem to have been the first person to even mention that I can't see that as being an issue in this thread. Clearly people don't seem to care much about what goes in the beginners box.

Either they're just there and are largely ignored, of they're unfairly pushed to the fore in a way unwarranted by their popularity, but I really struggle to see how both are supposed to be true at the same time.

Halflings are stated as common races and pushed as being in most D&D settings. (PHB 17)
Gnomes aren't (PHB 33)

WOTC is encouraging worldbuilders and DMs to include halflings at the same rates as dwarves and elves but giving them the same attention and resources.

Because D&D fans like Tolkien but Tolkienesque element don't match how D&D works. So WOTC is giving us Halflings but doing nothing to make them not feel out of place. And ironically some fans like that halflings don't fit.
 

Halflings are stated as common races and pushed as being in most D&D settings. (PHB 17)
Gnomes aren't (PHB 33)

WOTC is encouraging worldbuilders and DMs to include halflings at the same rates as dwarves and elves but giving them the same attention and resources.

Because D&D fans like Tolkien but Tolkienesque element don't match how D&D works. So WOTC is giving us Halflings but doing nothing to make them not feel out of place. And ironically some fans like that halflings don't fit.

Halfling's ability to be unnoticed among bigger races means they need that advantage just to keep even with the Gnomes.
 

So, here we have a race, with very little lore in the game, very little guidance being given to the players for what that race is in the setting and how it interacts with the setting, very little presence in any published adventure and it's one of the four most common races in the game. And you honestly think there's no issue there?
Well, as we keep showing, and you keep ignoring, there actually is quite a bit of lore on halflings, there's quite a bit of guidance given as to how to play them, quite a bit of info on how to play one, and quite a presence in published adventures.

What they don't have are ridiculous uber-plots, meddling gods, super-powerful spellcasters or warlords who left artifacts behind, or their hand in world-shaking events.

I fail to see how that's an issue (especially since you can say the same thing about nearly any other race out there), and you have failed to show it is beyond you saying so.

I'm still waiting to find out how medusas turn people to stone without magic. That's one HELL of a natural phenomenon. I wonder if I can claim that my halfling can spontaneously fly in these campaigns where there is no demarcation between magic and natural. After all, flying isn't magical. So, why can't my character fly?
Well, if you spend about six seconds thinking, you'd realize that if something isn't magical, then it's mundane, and mundane things need a logical, physics-following explanation. So, does your halfling have wings, a jetpack, or a flying steed? No? Then they can't fly.

@Faolyn, I didn't ignore your description of the halflign village. I did ask you a direct question, but, I think it got lost in the scrum.

Why do your halflings live in sod houses? Sod houses are for people who live where there aren't any trees. So, again, without referencing Tolkien, why are they living in sod houses, but, newer houses aren't. Have they only recently taken up residence in this town? Do your halflings have to live in the plains of Western and Central North America where there aren't many trees?
Because I saw pictures of (Icelandic) sod houses and I thought they were really cool looking. Example. (square doors.)

If I had to justify it in-game, then I'd say that those houses were built by the original halfling druidic settlers, many generations ago, using magic that let them shape the earth without harming trees. Because with magic, you can build sod houses even when there are trees around and you don't have to deal with any of the negative issues that they normally cause.

When other halflings moved in later, they used other materials.

Again: not a drop of Tolkien. And, of course, I could describe halfling villages in dozens of different ways, so the next one would likely be completely different. Sprawling ranch-homes. Clapboard houses. A repurposed orc fortress. A tent (or yurt) city. Round beehive houses. A flotilla of halfling-piloted houseboats. A halfling tree-village. Neat little country cottages. A village built into the ruins of a human town.

It's really, really easy to describe halflings and the things they do without referencing JRRT. I'm sorry you can't do it, but maybe you should try practicing instead of just insisting that it's impossible.
 

And yet, funnily enough, PC halflings are distinctly outsiders in their own culture. After all, PC halflings DO craft magical things, dig mines, create cities, and, I don't know about you, but, my high level PC's generally have a lasting impact on the setting.
Well then, that rather suggests that NPC halflings do the same thing but don't plaster the halfling brand name all over them. Elves and dwarfs have to draw attention to how cool they are with their elven chain mail and belts of dwarven kind, while halflings are over there making useful stuff for non-adventuring purposes. There could be absolutely enormous and very prosperous cities out there, bastions of civilizations, and nobody except the scholars realize they were founded by halflings, because those halflings were doing it because it was something that needed to be done, not for glory.
 



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