Don Durito
Hero
That's basically what I expected.I have the book, but, it's on my other computer's Fantasy Grounds.I believe that every race in the PHB plus a bunch of others appears in the setting. It's got a LOT of races.
That's basically what I expected.I have the book, but, it's on my other computer's Fantasy Grounds.I believe that every race in the PHB plus a bunch of others appears in the setting. It's got a LOT of races.
Well yes. But it also has to have gnomes and dwarves and elves.Wouldn't that speak to the fact that having a given race in the PHB is a restriction on what WotC will produce? If your new race must include all the races, then, well, it has to have halflings.
I'm not saying your viewpoint is wrong, I just have a different one. I want every race that I include in my world to be drawing to my players. I get that players want to play races they like, but I also like making races likeable and giving them good lore. I did it for all the races I included in my world. The world inspires the characters that the players want to play in my games, not the other way around. It's perfectly fine both ways, I just prefer my version (as do my players, as they are typically indecisive about what character they want to play).Why do I want them to be anyone? No one is playing a halfling.
I think you are seriously underestimating people's willingness to accept thematic constraints on races. Look at the recent thread about human only games. The vast majority of responders were perfectly ok with a game that had NO non-human NPCs.
That's because they're basically just humans, but short. Elves and Dwarves have their niche and are meant to be less malleable. Humans are supposed to be diverse because we are, and that bleeds into Halflings to prevent them from having the same design as Elves and Dwarves.Well yes. But it also has to have gnomes and dwarves and elves.
As I said earlier, I find halflings more malleable than dwarves and elves. If I had a player who really wanted to play a halfling I could fit them into anything with little trouble.
So what is the issue? That new GMs might feel they need to use Halflings? Why aren't we similarly bothered about them feeling compelled to use Dwarves?That was for players not DMs.
The problem is not fear of player arguments.
It's that new people naturally usually don't rock the rock the boat.
And those who do are often overconfident and fail due to it.
I have the book, but, it's on my other computer's Fantasy Grounds.I believe that every race in the PHB plus a bunch of others appears in the setting. It's got a LOT of races.
There are actually more races in Explorer's Guide to Wildemount (12 full races and 4 subraces for PHB races) than there are in the PHB (9 races).That's basically what I expected.
I am actually.So what is the issue? That new GMs might feel they need to use Halflings? Why aren't we similarly bothered about them feeling compelled to use Dwarves?
Because Dwarves are cool.So what is the issue? That new GMs might feel they need to use Halflings? Why aren't we similarly bothered about them feeling compelled to use Dwarves?