So all of them are more better able to handle the trials they face at the end of the story than at the beginning, and all that changed was a singular wound to their delicate halfling hearts..
Sure, that makes sense.
At what point do they receive martial training? Practice sneaking? Learn how to maintain their gear?
Before Isengard, how many times did a halfling actively participate in a fight, rather than just run away or cower? I can think of a single time. For 50% of a trilogy. So yeah, they really didn't gain a whole lot of combat experience.
Cool. We're assigning levels to our protagonists. Sounds like D&D.
Yeah. "After your epic adventure to save the world, you are at the point mentally and physically where in this world we would expect you to be able to kill big rats in a basement" Clearly what they went through in LoTR must be very comparable to DnD.
So, in D&D, is most loot given to serve an extremely specific narrative purpose, or is it maybe (and I'm just spitballing here) given because the person giving it thinks it might be useful or valuable?
Because it sounds like you're trying to make the case that Galadriel knew the perils they were about to face and chose to give them stuff she did not think they'd have any use for...which is again, a hilarious way to view her as a character.
No. What I am pointing out is that a magical light in the dark is a very important narrative device for Tolkien, that allows for a lot of symbolism in the moment.
In DnD that super important relic that let Sam kill a demonic demi-god is a common item that most players wouldn't even be interested in, because they could just have a torch instead. Heck, a strong subset of players could just make their own light.
You are trying to make it seem like this can be mapped to DnD... but when you do it falls apart completely. My level 1 artificer made an item comparable to Galadriel's light with a basic ability that most people consider fluff. The scales are completely different. And this is by the way, the only item you've focused on, again something like the tree seed barely even counts as existing in the story, because it only gets used in the epilogue.
Wait, are we running stats for how adventurers fare while they are still adventuring? Because it's a hazardous profession in D&D too. Like, where do you think all that loot you keep harping on comes from?
Nevermind that throwing out 4 of the dwarves for lack of an epilogue is a fairly misleading thing to do. We don't know how they fared, but those results would have a significant impact on the rate you're trying to show.
I also notice that you've tried no such exercise with D&D adventurers. Why might that be?
Because DnD adventurers are singular at the table, and in my expeirence they don't die. I actually had a discussion with a guy earlier tonight. I've never really killed a player character permanently. The only time I ever did I was specfically asked to give too leaving players epic death scenes.
And much of the loot in my games comes from attacked towns, merchants, ect. Adventurers do die, but notably, if a group of PC adventurers retire... they aren't later revealed to have died or met some other terrible fate. Also, I agree that their results could have a significant impact, but they weren't considered important enough to mention, so they could have been killed in Moria, or they could have been killed going after another lost home. We simply don't know.
A) So you've established that you don't run an LoTR-type setting in your play by post game.. hooray..so what?
B) So even without those items it'd still be D&D. Cool.. we agree.. I think we're done discussing this particular anecdote.
A) It is also unlikely Eberron, Greyhawk, Mystara, Darksun, Forgotten Realms, Wildemount, Theros, Ravnica, Strixhaven, My Homebrew world (not the play by post), my friend's homebrew world (Not the play by post), Oofta's world.... you know, I can't think of a single DnD world that is like Middle Earth.
B) Ignoring the point. There is a pattern in DnD worlds where the PCs get a lot of magical gear. I can prove it with other groups of mine if that would make you feel better. Each in a different world and a different DM.
So I assume at some point the plan was to show how the arguments for factual thematic suitability based on your critical readings of Tolkien and D&D and setting practicality within D&D are related. I haven't seen it yet, but I'm sure you'll get there.
I do like the self-proving argument you included though. That's a fun new trick.
"Hobbit's reject power"
"But Merry and Pippin didn't"
"Then they're not really Hobbits"
I believe this is known as the "No true Scotsman.." defense.
It would be the "No True Scotsman" if I said they weren't really hobbits. Gollum was considered to potentially have once been a hobbit. He certainly was corrupted. Therefore it is possible that Tolkien intended that same sort of effect for Merry and Pippin. After all, it was Merry I believe who also ended up holding the Palantir and getting a head full of dark wizard before Gandalf snatched it from him.
And yet, it was specifically stated that Same was able to reject the rings promises because he knew he was a simple hobbit who shouldn't really desire those sort of things. Something we could say would not have been true for the hobbits who joined in the armies.