Note, if you follow the link back in my last post, it takes you to a table that shows the distribution of classes. See, to me, that table is what things should look like. Yeah, sure, Druids and Monks are sucking hind tit, but, since the spread is only 6-12% from top to bottom, it's not exactly damning. Note, we have nothing since Artificers have been brought forward, so, who knows what the distribution is now.
But, the races distribution is basically the top 5 and then everyone else. That says to me that the "everyone else" needs some work because it's certainly not very appealing to players. It's not 1974 anymore. There's no reason we have to have our "base races" modeled after Lord of the Rings. If any race isn't really making the cut, then, well, it's time to try something else. I mean,
@Neonchameleon talked about how there aren't other races nipping at the heels. I disagree. Even by that table, Aaracockra and Aasimar both look to have a decent shot. A flying race in the PHB would be outstanding.
Again, I'm only looking at a tiny, tiny slice of information. Maybe halflings have surged back ahead and no one is playing dwarves. I dunno. Could be. Obviously, without more information, it's pretty hard to make any actual decision. But, again, since halflings are down at the bottom of the barrel, and always have been, right from the word go back in 1974, maybe, just maybe it might be time to give something else a try? It's not like there was some huge time of halfling popularity. They've never been particularly commonly played.
At 5.9%, that means a typical group (which is 5 players, not 6 as
@doctorbadwolf tries to claim) will have a halfling in the group 1 group in 4.
The only reason we're having this discussion at all is the Gnome Effect. Removing halflings might impact up to 25% of tables, so, that's a large enough number that we have to keep them in, even though they are basically just dead weight. Exactly the same conversations we had in 4e when they pulled gnomes.