Crimson Longinus
Legend
Yes. Just like in a RPG.In large part because they've agreed to it in advance.
Yes. Just like in a RPG.In large part because they've agreed to it in advance.
As I mentioned previously, a railroad can still have lots of choices on it. You don't have to remove all possible choice from the players to railroad them.The specific example I put up was:
"A party gathers information and knows about the existence of a settlement on road A that has a bridge, a road B with a bridge, bandits roam the area, and there's a ford at point C. The DM has a village planned out on road A, bandits planned by the bridge on road B, stream ford C between them has an old hermit planned, and the deep water D has planned giant leeches." It happens that an ogre will show up no matters no matter which way they go.
It was then noted by others that it would be different if the party were trying to avoid places with ogres and one would show up anyway, for example. Putting in the Ogre no matter how they tried to avoid it feels bad to me - like a mini-version of having the princess die no matter what.
In the quoted example I give here, the party still has plenty of choices to make, and their choices still matter in all kinds of big ways.
So you tell the players that sometimes their choices won't matter and they will encounter certain things that you have planned no matter what? If so, then it's still a railroad, but they've agreed to it which is okay. If you did not have that discussion and are deceiving them, WITHOUT their knowledge, then it's not like either movies or magic acts.Yes. Just like in a RPG.
It is an inherent part of GM driven RPG like D&D that the GM is allowed to make stuff up, define the exterior reality of characters and present that reality in the way they see the best. What part of that you have an issue with?So you tell the players that sometimes their choices won't matter and they will encounter certain things that you have planned no matter what? If so, then it's still a railroad, but they've agreed to it which is okay. If you did not have that discussion and are deceiving them, WITHOUT their knowledge, then it's not like either movies or magic acts.
Make stuff up =/= removing choice and forcing the DM's path on the players. See my example above in post #353. I made stuff up without forcing ogres on them no matter what they chose.It is an inherent part of GM driven RPG like D&D that the GM is allowed to make stuff up, define the exterior reality of characters and present that reality in the way they see the best. What part of that you have an issue with?
When people create a set to make a lot in California appear to be a pirate ship in the Caribbean. Or dress people in a way to make them appear to be something they aren’t, use lighting and camera angles to create a certain impression or use prosthetics and CGI to make things look differently then that is exactly what an illusion is.I disagree that films are an illusion. They are make believe, but make believe isn't the same as illusion. When a stage magician performs an illusion, he is expressly deceiving the audience in the process.
Yes, they have. And the responses have mostly been "I like it therefore it's good" the second best is "it's easier therefore it's good"
That’s only true if the presence or absence of ogre is the only meaningful difference between the roads. Which would make for very dull D&D if you ask me.If all roads lead to ogre, no choice has any real meaning. A meaningless choice is an invalidated one.