D&D General Why defend railroading?


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No it really isn't. They're all random rolls(gambles) that impact the game. They just impact in different ways. I can gamble that I'll make it up the wall without falling and killing myself. I can gamble that I can take out the guard before he can call for help. Or I can gamble that I'll make it through the Forest of Doom without running into anything dangerous.
I don’t believe random encounter rolls are just gambles.

The player doesn’t know the odds, the stakes, or the rewards. If its anything it’s blind, and therefore meaningless.
 

I don’t believe random encounter rolls are just gambles.

The player doesn’t know the odds, the stakes, or the rewards. If its anything it’s blind, and therefore meaningless.
What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.

And I do know the rewards and most or all of the stakes in advance. When I try to climb the wall, the reward for success is making it to the top. The stakes are failing or falling. When I try to kill a monster, the reward is success and experience points, and possibly treasure. The stakes are possible injury, death or capture. When I try to sneak through the Forest of Doom and avoid everything, the reward is no encounter. The stakes are hitting an encounter anyway.
 

What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.

And I do know the rewards and most or all of the stakes in advance. When I try to climb the wall, the reward for success is making it to the top. The stakes are failing or falling. When I try to kill a monster, the reward is success and experience points, and possibly treasure. The stakes are possible injury, death or capture. When I try to sneak through the Forest of Doom and avoid everything, the reward is no encounter. The stakes are hitting an encounter anyway.
This is the issue with wandering monster tables. Typically players have no idea what is on the table, or even what the chance of an encounter is. Gambling is all about figuring the odds and balancing risk and reward, but players have no way to assess this with a wandering monster table.
 


What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.

And I do know the rewards and most or all of the stakes in advance. When I try to climb the wall, the reward for success is making it to the top. The stakes are failing or falling. When I try to kill a monster, the reward is success and experience points, and possibly treasure. The stakes are possible injury, death or capture. When I try to sneak through the Forest of Doom and avoid everything, the reward is no encounter. The stakes are hitting an encounter anyway.

Does the player even know when and where the DM has put random encounter percents? Is it safer in the Inn a few miles from the dungeon, the woods in between town and the dungeon, right outside the dungeon, or in the dungeon? All could have something planned for them the PCs may or may not know about depending on how their earlier investigations went and how subtle the monsters were. (Thieves running the Inn randomly pick a room? Chance of encounter outside the town - low chance but stronger encounter? Chance of encounter near the dungeon - higher chance but weaker encounter usually? In the dungeon - maybe safest maybe most dangerous?
 

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