Paul Farquhar
Legend
Could it be we have found the Killer DM?This isn't true of much of my experience with D&D or other RPGs.
Could it be we have found the Killer DM?This isn't true of much of my experience with D&D or other RPGs.
This isn't true of much of my experience with D&D or other RPGs.
You don't?Wait. You dress up?
Sure, but it has defenses. Dragon Turtles aren't making it into the city without it being a major city battle, not a random encounter.Waterdeep is Coastal isn't it?![]()
Early in my relationship with my wife, she was talking to some of her girlfriends about me playing D&D. Apparently her girlfriends were like, "Isn't that the game where everyone dresses up like Lord of the Rings?" My wife reported to me that when she told them no, I don't dress up, they were all disappointed.You don't?
I don’t believe random encounter rolls are just gambles.No it really isn't. They're all random rolls(gambles) that impact the game. They just impact in different ways. I can gamble that I'll make it up the wall without falling and killing myself. I can gamble that I can take out the guard before he can call for help. Or I can gamble that I'll make it through the Forest of Doom without running into anything dangerous.
What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.I don’t believe random encounter rolls are just gambles.
The player doesn’t know the odds, the stakes, or the rewards. If its anything it’s blind, and therefore meaningless.
This is the issue with wandering monster tables. Typically players have no idea what is on the table, or even what the chance of an encounter is. Gambling is all about figuring the odds and balancing risk and reward, but players have no way to assess this with a wandering monster table.What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.
And I do know the rewards and most or all of the stakes in advance. When I try to climb the wall, the reward for success is making it to the top. The stakes are failing or falling. When I try to kill a monster, the reward is success and experience points, and possibly treasure. The stakes are possible injury, death or capture. When I try to sneak through the Forest of Doom and avoid everything, the reward is no encounter. The stakes are hitting an encounter anyway.
Or at least it is not a very interesting gamble.I don’t believe random encounter rolls are just gambles.
The player doesn’t know the odds, the stakes, or the rewards. If its anything it’s blind, and therefore meaningless.
What about not knowing the odds makes it not a gamble? As long as you know that A) there's a chance of failure, and B) you opt to engage it anyway, it's a gamble. You might or might not make it.
And I do know the rewards and most or all of the stakes in advance. When I try to climb the wall, the reward for success is making it to the top. The stakes are failing or falling. When I try to kill a monster, the reward is success and experience points, and possibly treasure. The stakes are possible injury, death or capture. When I try to sneak through the Forest of Doom and avoid everything, the reward is no encounter. The stakes are hitting an encounter anyway.