D&D General Why defend railroading?


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Wandering Monster Table

Roll: 1d6 whenever the party chooses a path through a forest.

1. live quantum ogre
2. live quantum ogre
3. live quantum ogre
4. dead quantum ogre
5. dead quantum ogre
6. dead quantum ogre
Thems Schrodinger ogres, I was thinking more about Heisenberg ogres, where the more you know about the location of the ogre the less certain you are of how fast it is moving or the more you focus on its speed the less certain you are about where it is.
 


Thems Schrodinger ogres, I was thinking more about Heisenberg ogres, where the more you know about the location of the ogre the less certain you are of how fast it is moving or the more you focus on its speed the less certain you are about where it is.
Or Murphy’s Ogres which always turn up at the least preferable moment.
 

Thems Schrodinger ogres, I was thinking more about Heisenberg ogres, where the more you know about the location of the ogre the less certain you are of how fast it is moving or the more you focus on its speed the less certain you are about where it is.
1. hasted invisible quantum ogre
2. stealthy prowling quantum ogre
3. sleeping quantum ogre
4. sleeping quantum ogre
5. stealthy prowling quantum ogre
6. hasted invisible quantum ogre
 

Thems Schrodinger ogres, I was thinking more about Heisenberg ogres, where the more you know about the location of the ogre the less certain you are of how fast it is moving or the more you focus on its speed the less certain you are about where it is.
I really want a compleat book of stochastic ogres.
 

Early in my relationship with my wife, she was talking to some of her girlfriends about me playing D&D. Apparently her girlfriends were like, "Isn't that the game where everyone dresses up like Lord of the Rings?" My wife reported to me that when she told them no, I don't dress up, they were all disappointed.
Every new player thinks they need to dress up for D&D. Every new player gets disappointed that it isn't a requirement.
 

I'm not sure how random encounters/wandering monsters came up or how it applies to railroading. In a game that has them, whether baked into the design of the game as with older versions of D&D or set up by the DM for a given adventure location or campaign, the players will either know or be able to ascertain the frequency (e.g. every 4 hours or during every rest) and triggers (e.g. when you make a lot of noise) and plan accordingly. It's just a fact of the game world which with the players have to contend, in addition to creating urgency and tension, establishing atmosphere, and reinforcing themes.
 



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