Again, FFS, stop painting this as "burden" or hating. It's not that at all. I just would like to see a PHB that actually reflects what is being played at tables.
We
already have that. With halflings in the top 8.
I don't think halflings do anymore.
I'm sure that you know all about all tables. 5% still means they are being played. I've seen them being played. I've even had a new player in the last campaign I ran, who'd not read Tolkien pick one.
That there are other races in that list I'd bump to the DMG too is not really relevant to this conversation. I mean, we're insisting on combining both halfling stats to bump them to 4.7%, so, that still puts dwarves ahead at 6.6% and elves at 11%.
Treating them as a single race is the normal way of doing it. If we're insisting on splitting the subraces then both subraces of dwarves are behind lightfoot halflings.
If you are suggesting a 5% threshold and you want to treat subraces separately then by your logic you should want to remove dwarves from the PHB.
Do you want to remove both subraces of dwarves as well, or is this special pleading?
In the 2019 stats, if you start combining subraces, then dwarves and elves are both ahead of Tieflings and Dragonborn. It could easily believe that. The Nerdist list I linked above pegs halflings above Goliath's but the 2019 list only does that if you combine both subraces.
And yes, we're talking about races not subraces - this is the normal way of doing things.
But, as time goes on, what people play is shifting.
But that's not the same as has shifted.
So, let me ask then, at is your cut off point? Mine is below 5%. Anything that is only being used at 1 in 4 tables, at best, does not adequately reflect what is being played and shouldn't be in the PHB.
I'm going to reply to this in that
I think that having a fixed arbitrary cutoff point so the game only caters to what the cool kids are playing is fundamentally toxic to the game - and that diversity of play experiences provided by the PHB is important.
I would further say
setting an arbitrary 5% limit when there are multiple ways of splitting something up is a ridiculously bad way of doing things. To explain why this is the case we can look at dwarves.
- Mountain Dwarves: 3.6% - below your 5% so we should remove them.
- Hill Dwarves - 3% - below your 3% so we should remove them.
- PHB Dwarves - 6.6% - we shouldn't remove them! Just all the subraces in the PHB.
So if we use your chosen metric we have just removed all the dwarves from the game because we've focused on subraces and an arbitrary 5% threshold.
Not excised from the game. There's TONS of stuff that is below 5% in the game. But, specfically in the PHB. So, where is your line? Or do we need to keep halflings in the PHB no matter what?
My line is that I entirely reject your framing that the PHB should only cater to what is currently cool. We're D&D players FFS - D&D may now be cooler than it's ever been but it doesn't make it cool.
If I had a threshold (which I don't) my first priority wouldn't be to remove things with all the subtlety of an arsonist. It would be to see what I could
combine to keep as much as possible so we lose as little as possible. If, rather than tearing the pages out of the PHB at a 5% threshold and thus eliminating both subraces of dwarf we were to suggest that the two subraces of dwarf should be combined into one thing that pushed them over your arbitrary 5% threshold then that would be a better approach.
So just as you combine the dwarven subraces we can look at halflings. Pretty clearly by the stats, as for dwarves, we can combine the two halfling subraces pushing us back into the neighbourhood of 5%. I don't think that this is a fundamental problem or that the near loss of Stout Halflings would lose many halfling players or concepts.
But let's say that's not enough. I'd then, rather than tearing halflings out of the PHB, look to see if they could be combined with anything else. And there's an obvious candidate that is
also in your arbitrary relegation zone - gnomes. The other little people, one of whose subraces is almost entirely eclipsed by halflings anyway and that are even less popular than halflings. Could gnomes and halflings be thematically combined? Yes. I'd estimate such a combination would be good for at least 90% of halfling players and 75% of gnome players especially if it was well known gnomes had been on the chopping block. You'd lose some of course (as with any change) but not the 100% losses for both your approach would give.
And do I think that if they claim D&D gnomes this would be comfortably enough to push halflings over your arbitrary 5% threshold? Yes, definitely.
If you're going to cut big things do so with the delicacy of a scalpel, not with a chainsaw. And save what you can by merging it rather than just binning it.