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D&D 5E The October D&D Book is Fizban’s Treasury of Dragons

As revealed by Nerd Immersion by deciphering computer code from D&D Beyond!

Fizban the Fabulous is, of course, the accident-prone, befuddled alter-ego of Dragonlance’s god of good dragons, Paladine, the platinum dragon (Dragonlance’s version of Bahamut).

Which makes my guess earlier this year spot on!

UPDATE -- the book now has a description!



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Fizban the Fabulous by Vera Gentinetta
 

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They are supposed to be these innocent, child-like people full of wonder and happiness who truly can't understand concepts like greed or selfishness. But they are written as kleptomaniacs who habitually lie about their thieving, hoard what they steal, and who mock people until they go berserk with apoplectic rage.
So nothing, then?

Seriously that is quite a stretch from "annoying" to "problematic." The former just sucks. It doesn't harm anyone. The latter is real and needs to be looked at and, if present, addressed.

Unless you are seriously suggesting that real world kleptomaniacs and habitual liars, as people suffering from mental illness, are being harmed by the existence of Tasslehoff Burrfoot.

As to the Romani suggestion: that is very thin given nothing else in Kender culture is like unto Romani culture of which I am aware. It's not like Goldman and Riverwind's blatant depiction of noble Savage American Indian stereotypes.

There is quite enough that is dated or outright problematic in DL. We don't need to invent additional issues.
 

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Dark Sun is more popular among old gamers, but it makes fundamental use of problematic elements, like slavery, which WizCo likely wants to avoid
Dragonlance doesn't have the same ick factor and it has a bunch of popular novels that can be reissued to gain attention. And it's easy enough to reboot and reimagine
PlaneJammer is probably the third setting
Dragonlance had slaves in it during the War of the Lance.
 

Dragonlance had slaves in it during the War of the Lance.
I also think folks are overstating WotC's reticence to include edge elements. I mean Rime includes human sacrifice to an uncaring goddess, along with demon worships and slavers.

Not to mention "yeti tykes" which was the singular element that I had a player hard nope at (so we "rewrote" them as a separate smaller species, rather than yeti young).
 

I also think folks are overstating WotC's reticence to include edge elements. I mean Rime includes human sacrifice to an uncaring goddess, along with demon worships and slavers.

Not to mention "yeti tykes" which was the singular element that I had a player hard nope at (so we "rewrote" them as a separate smaller species, rather than yeti young).
I agree with this observation concerning Wizards, Reynard. Also, I was always a bit surprised at how strongly the Monster Manual, Volo's Guide, and Modenkainen's Tome lean into the graphic depiction of horrific demons and devils. It certainly doesn't appear to be the visual aesthetic of a company steering clear from what you describe as "edge elements."
 

I also think folks are overstating WotC's reticence to include edge elements. I mean Rime includes human sacrifice to an uncaring goddess, along with demon worships and slavers.

Not to mention "yeti tykes" which was the singular element that I had a player hard nope at (so we "rewrote" them as a separate smaller species, rather than yeti young).
Even more relevant is some of the stuff that happens in Candlekeep Mysteries, some of which is a bit intense. Thing is, WotC has changed tack with the wind a bit in the past 12 months. But not that much, really.
 




Which in some ways is just like the worst of the stereotypes about the Romani people. It is too bad Hickman let those negative ideas into both Dragonlance and Ravenloft.
I don't think kender were actually supposed to be Romani stereotypes, since they do settle down for long periods of time (and they aren't particularly "mysterious" like Romani expies usually are), but I can see how that comparison can be made.
 

Even more relevant is some of the stuff that happens in Candlekeep Mysteries, some of which is a bit intense. Thing is, WotC has changed tack with the wind a bit in the past 12 months. But not that much, really.
I think people are reading WotC backing off from alignment and some colonialist tropes as generally avoiding "edgy stuff." I think they are being very specific, and most of it is based on inclusiveness and treating people equitably rather than some desire to "clean up" D&D. As far as I can tell, bad guys can still bad guy.
 

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