D&D 5E The October D&D Book is Fizban’s Treasury of Dragons

As revealed by Nerd Immersion by deciphering computer code from D&D Beyond!

Fizban the Fabulous is, of course, the accident-prone, befuddled alter-ego of Dragonlance’s god of good dragons, Paladine, the platinum dragon (Dragonlance’s version of Bahamut).

Which makes my guess earlier this year spot on!

UPDATE -- the book now has a description!



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Fizban the Fabulous by Vera Gentinetta
 

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I do wonder what kind of Dragons will be returning in this book. There are honestly so many to choose from.
  • Linnorms
  • Catastrophic Dragons from 4e
  • Other lesser known metallic and chromatic dragons (I'm partial to the 4e ones but the versions from older editions are fine too) including the very obscure or one off ones like Orange Dragons or Orium Dragons (we need our tropical jungle dragons!)
  • Draconic constructs like the Ironwyrm or Bone Dragon Golems
  • More undead dragons like Vampiric Dragons and Hollow Dragons (the good aligned guardian counterparts to Dracoliches)
  • The various planar dragons
  • The various drakes and wyverns from older editions
  • Dragonnes
  • Drakkensteeds
There are so many possibilities!
 
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If some folks misread the instructions before assembling a chair, and they build the chair wrong... the solution is to end the chair's entire product line, for everyone?
If the instructions are vague to the point that there have been ream's worth of articles and essays written over the decades on making them clearer and more useful, but many of those articles are contradictory or don't work well with each other, and there are many, many other ways to produce chairs that just as good... yes, maybe you need to toss that one chair.

The mistake is in reading the alignment listing as stating it's the race itself that's inherently "always" or "often" evil, rather than the default culture as presented in the book. This is something they could have (should have) clarified, without eliminating alignment completely.
Like I said above, you're writing your own way to make alignment work. There may be a bit in the MM that states "this is default" (which by the way, means automatic setting, meaning that unless you actively change it, all whatevers are that alignment). Also, saying it's an evil culture isn't better than saying that all the members of that culture are evil.

Let's say you have a culture that lives in this particular area. Quick, is that culture evil, good, or neutral in their cultural practices and ways that they deal with other cultures.

Now let's say it's a culture of hobgoblins... is that culture evil, good, or neutral? I bet you automatically went for evil, because that's the default.

As noted, this could also be improved by having multiple default cultures, or explaining more clearly when the one listed is merely an example, not a fundamental characteristic. Instead, they went for the superficial "fix", without actually addressing the issue.
Yes, it could be improved that way. However, that has exactly the same result as if you remove alignment.

Yes, some folks want to play D&D like a video game, with just enough behavior to guide the monster's "AI". And there's nothing wrong with that. Simple "beer and pretzels" gaming is as legitimate as deep, story-focused gaming.
So why not have the bad guys be mindless automatons like constructs, zombies, or skeletons; undead creatures where the taint of negative energy or hatred of the living has completely and irrevocably overwhelmed any mortal mindset they might once have had, like ghouls, wights, or wraiths; creatures made of pure, distilled evil like fiends; creatures that inherently inimical to life, like mind flayers (who reproduce by parasitically taking over other creature's bodies against their will); or creatures that have been transformed into something dangerously violent and can't be cured, like lycanthropes or sea spawn? (And that's not including things like slavers, bandits, raiders, or puppy-sacrificing cultists.)

There's plenty of bad guys that can be killed without a second thought or moral implication even if you remove alignments.

If they give monsters default behaviors of any stripe, isn't that biological essentialism? When we say a sapphire dragon is warlike, isn't that essentialism?
Not in the same way, because there's no morality arbitrarily attached to that description. A warlike creature can fight because it loves bloodshed, or because it wants to see great tyrannies ended, or because someone paid it. "Warlike" can also be interpreted in other ways: in 3x, sapphire dragons were described as loving to talk about military history and tactics--you can play one as a historian, a professor, or even as a wargamer (Wormy lives!) if you wanted.
 

IBut it sure would be strange if the ancient red Kraz'dergaz, terror of the north, might as easily be Kraz'dergaz, protector of the north, who fly to your village because she got a hankering for tea, scones and gossip with the village elders.

For me it would be detrimental to the game for dragons to lose alignment and dissolve the chromatic/metallic dichotomy.
Why? If you want Kraz'dergaz to be the terror of the north, then by all means she can keep on being the terror of the north. Not having alignments doesn't mean you can't have evil creatures. It just means that you should come up with a reason why they're evil beyond the book telling you so. And yes, "because she enjoys watching people writhe in agony as they burn alive" is an OK reason for a game.
 

I do wonder what kind of Dragons will be returning in this book. There are honestly so many to choose from.
  • Linnorms
  • Catastrophic Dragons from 4e
  • Other lesser known metallic and chromatic dragons (I'm partial to the 4e ones but the versions from older editions are fine too) including the very obscure or one off ones like Orange Dragons or Orium Dragons (we need our tropical jungle dragons!)
  • Draconic constructs like the Ironwyrm or Bone Dragon Golems
  • More undead dragons like Vampiric Dragons and Hollow Dragons (the good aligned guardian counterparts to Dracoliches)
  • The various planar dragons
  • The various drakes and wyverns from older editions
  • Dragonnes
  • Drakkensteeds
There are so many possibilities!
I mean..aybe all of the above?
 

I like moral absolutes in my D&D, as a relief and contrast to real world social constructivism and shades of gray.

As an old grog I won't need written alignment to make that happen, even if I like it as an easy guideline.

But it sure would be strange if the ancient red Kraz'dergaz, terror of the north, might as easily be Kraz'dergaz, protector of the north, who fly to your village because she got a hankering for tea, scones and gossip with the village elders.

For me it would be detrimental to the game for dragons to lose alignment and dissolve the chromatic/metallic dichotomy.

I will still buy Fizban's cause hey, it's a 5e book of dragons. But my chromatics will still be evil aligned.
But you don't need alignment for any of that. Gold dragons are altruistic, though arrogant, and inclined toward order and structure in all things. Reds are essentially the dark mirror of this, being selfish, extremely arrogant, and enjoying nothing quite so much are ruling over others.

Black dragons are instinctively vicious and cruel, like to play with their food. Greens like secrets and deception. Steels are very social and many prefer to stay polymorphed into a humanoid form.

Chromatics are generally tied to Tiamat and thus cosmic evil, while metallics are generally tied to Bahamut and thus cosmic good.

Kraz'dergaz is the terror of the north because Kraz'dergaz is an evil bastard of a dragon, but it is unsurprising that she is an evil bastard because of the type of dragon she is.

The fact that these can be subverted doesn't make them not part of the game.
 

To start with some number crunching:

Total Page Count:

  • Volo's Guide to Monsters: 224
  • Mordenkainen's Tome of Foes: 256
  • Fizban's Treasury of Dragons: 224

Lore Section Page Count and Subjects covered:

  • VGtM: ~100 pages for 9 Monster kinds getting deep dives, ~11 pages per topic
  • MToF: ~114 pages covering 6 topics namely Devils & Hell, Demons & the Abyss, Elves & Drow, Dwarves & Duarger, Gith, and Gnomes/Halflings, ~19 pages per topic.
-FToD: about 100-120 pages for the 20 Dragons AND Dragonborn Lore seems somewhat tight, this could be larger than the other books.

Player Options Coverage:

  • VGtM: 18 pages covering 7 full race wtiteups and a handful of "Monster races."
  • MToF: hard.to judge, as this is interspersed among the Lore chapters, but probably only a few pages sepwrfrom Lore.
  • FToD: about 20 pages, based on the UA material and and tables described by Wyatt seems generous (I take his "one third DM material, one third Plauer material, and one third monster material" as less than literal).

Bestiary Page Count and Stat Block Numbers:

  • VGtM: ~106 pages, nearly 100 monster stats blocks.
  • MToF: ~142 pages, nearly 140 Monster stat blocks
  • FToD: this could vary considerably, but it does seem plausible that this may have a somewhat smaller Bestiary than Volo's did, depending on how large the Lore Section and Character material ends up going. If we suppose 84 pages or so, we might be looking at 80 Monsters approximately. Could go higher, could go lower.
 

I personally enjoy using alignment as a springboard to define how my world and the various planes connected to my world are "aligned" in regards to the Eternal Wheel concept of Law, Chaos, Good, Evil, and Neutrality.

However, I don't need the monsters to state an "objective" alignment in each creature's stat block to use alignment in this way. Descriptions of some cultural expressions and behaviors are just as beneficial if not more so.

I can certainly understand how some are frustrated at the removal of something that they regularly use to play their games, and I'm not someone who judges those who use different methods to enjoy D&D so long as everyone at their tables are having fun.

But I don't personally thing the removal of alignment in monster stat blocks is that big of a deal.
 

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