AbdulAlhazred
Legend
Yeah, in fact, TBH, I'm not much of a fan of house ruling. My experience is that GMs who are really into tinkering are mostly obsessed with their opinion of how things aught to work, rather than some broad (or even narrow) conception of altering the play of the game in any logical or coherent fashion. So, if I run into a GM who's going on about how they reworked half of some game, ESPECIALLY if they habitually do this with every game they run, then that's a Red Flag moment for me. lol.I'll step up. I've been GMing a long time, and have done a lot of thinking about how games work, generally and specifically. My on-the-fly rulings leverage this understanding and are often immediately candidates for house-rules without further effort. Experience and foundations count for something in this.
On the other hand, I can point to a few examples of long discussed house rules on this very forum that display a lack of understanding about the game and that are essentially doomed to fail to achieve what they hope to achieve. Yet, they're very thought about.
PERSONALLY, I really don't run games with house rules much. I added a couple of very minor practices into my running of 4e, and ignored a couple of things, which technically might be considered 'house rules', but well within normal table variation for that game, as an example.
There are just so many games out there these days. If I want to do something, there's a game for it. Or else I can create one based on an existing game, as really a whole new game, like my current 4e-like hack game, which is NOT 4e, so not 'house ruled'. I'd happily build a PbtA game if I felt no existing one did something I wanted too. Those situations are getting rare though!