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D&D 5E I thought WotC was removing biological morals?

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What do you mean?

Ogres were giants in AD&D. They're giants in 5e. ogres have never been humanoid.

The 1e MM doesn't seem to classify them. The "Humanoid Racial Preference Table" in the DMG includes: Bugbear, Gnoll, Goblin, [Edit: Hill] Giant, Hobogoblin, Kobold, Ogre, Orc, and Troll. (I don't think I'd ever checked the glossary in there for them before. Humanoid "Refers to anthropomorphic, generally hostile creatures: orcs, goblins, hobogoblins, kobolds, etc.").

They seem to have been humanoid in 4e (going by one site I've seen; don't own any 4e MMs). I seem to recall ogres being a goblinoid in 2e, or possibly related to orcs (because of orogs/ogrillons), but then again, 2e never tried to be precise about their monster type definitions.

From the 2e MM: "Ogres are big, ugly, greedy humanoids...."


3.5 has them as Giant, but PF has them and all giants as Humanoid.

Moldvay has them as "huge fearsome human-like creatures".

So, except for 1e, 2e, and 4e and maybe B/X they've never been humanoids?
 
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The 1e MM doesn't seem to classify them. The "Humanoid Racial Preference Table" in the DMG includes: Bugbear, Gnoll, Goblin, Giant, Hobogoblin, Kobold, Ogre, Orc, and Troll. (I don't think I'd ever checked the glossary in there for them before. Humanoid "Refers to anthropomorphic, generally hostile creatures: orcs, goblins, hobogoblins, kobolds, etc.").
They are also listed as "giant-class" as per the ranger's class ability (along with other humanoids that are not very "giantish", like goblins).

Still, this is all beside the point. When WotC brought up humanoid vis-a-vis alignment, they were specifically talking about the humanoid creature type. Whether they will also take the same track with giants or whatever else, or if they've changed their minds about how they are going to go about things is unknown at this point.
 
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Muddying things yet further is there's one definition for "humanoid" and one for "person", as in what can be affected by a Charm Person or Hold Person spell; and both of these vary across editions.
 


This is a simplification and misrepresentation of the argument.

It's not that orcs=black people. That's never been the issue. That's the misunderstanding of the issue that has gotten repeated very often as a counter argument, but, it's not what the issue is.

The issue is that the description of orcs directly (and very often word for word) mirrors the SAME LANGUAGE used to describe minorities in the very recent past. THAT LANGUAGE is the problem. The same way that we don't start quoting from Mein Kampf to describe things in the game. It's a really, really bad idea and carries with it far, far too many connotations and historical baggage.

Orcs=black people is a gross simplification of a much more complex and nuanced issue.
No, a small bunch of people did similar to this thread. They posted a obviously racist drawing from WW2 times and then posted the picture of Hobgoblins from the AD&D MM and declared them to be the same.

Finding some writing that ascribe moral characteristics to genetics (the period where that flourished was brief and well before D&D) and then stretching the same way that the Hobgoblin example I quoted they were declared to be the same.

They are not the same, they are superficially similar.

I believe I am right in my assessment there, but using the same logic, regardless of that, enough people that have been negatively effected by the real life use of that vein of racism that even the superficial similarities are too much in a part of the game (alignment) that is not even needed.

Extremely few people object to Celestials (Angels) being good for pretty much the exact reason and wording used for evil humanoid races, so I find it annoying when that flag is being waved.

I am perfectly fine with the game rules being changed to eliminate alignment for humanoids even though the rules have pretty much always presented that as just the likely alignment, not the cast in stone one. It removes any doubt that the intent was to provide role playing advice to the DM, not to claim some discredited and racist theory is correct.
 


Yup, forgot about 4e. So, ogres are giants in every edition save one. You sir, are correct.

They were also humanoids in 1e and 2e....
 

So the description of drow fit here? Clearly the larger females are representative of black widow spiders but people claim it’s about misogyny. You know, all those tales of sadistic giant women out there.

decadent, intelligent sadists. I hear drunk dudes yell that at minorities all the time.

Or gnolls? Canabalistic demon worshipping savages. But when you apply lazy to them or a bugbear now it hits too close to home?

I get your point or maybe your motive but I simply think it’s a Rorschach in most cases and people are locked and loaded and ready to find it.

for what it’s worth, I don’t like forced alignment of sentient species on the material plane. I am fine with evil societies that usually produce evil or lazy monsters with some that escape and are more free to be heroes. Free will and all that.

But it does not matter how alien you make the humanoid, folks map it onto some real world thing. Disingenuous nothing.

and when you say “word for word” you mean a single phrase? how many phrases in a row do you see in stat blocks that refer to negative stereotypes about people?

this group is “lazy” or that group is “greedy” that group is “violent.” So we cannot use those generalizations for monsters in the game?

hard pass.
THIS is exactly why I hate the fact that the discussion has been hijacked by the folks who want to expand the issue to include biological morality.

1. Since when are drow females larger? That's news to me. Now, the fact that the only matriarchy in the game is evil, men hating women who enslave men and worship a black widow spider goddess is pretty on the nose when you want to talk about misogyny. This is pretty much the textbook description of feminism in the 1970's. Add on the whole Ham thing and it's just seriously icky.
2. You hear drunk dudes use words like "decadent, intelligent sadists"? You have some seriously well educated drunk dudes in your area. :D

3. Who is complaining about gnolls? Please. I'm really, really curious. When did gnolls become an issue? What in the gnoll description copies, nearly word for word, racist treatises?

4. No, folks don't "map it onto some real world thing". They really don't. No one, AFAIK, is worried about describing gnolls as evil. Nor bugbears AFAIK.

5. As far as "word for word" goes, there are two points here. Firstly, why are you stuck on the stat block? There's a lot more to monster descriptions than a stat block. Now, if we're talking about the full monster description, I'll defer to @Doug McCrae, who has repeatedly posted exactly what the problematic language is. If you don't know it by now, please, I ask you, take the time to read what's actually being written before replying.

6. A monster being greedy or violent or whatnot, is perfectly fine. You'll note that no one really has an issue with Red Caps here. The reason there isn't an issue is because the description of Red Caps isn't directly quoting, again, practically word for word, racist texts of the recent past.

The reason that it is so hard to have this conversation is that people are conflating a bunch of different issues, other people are trying to expand the issue infinitely without any end game in sight, and still other people are weighing in without actually having done any background reading into the issue. No wonder we get people saying things like "hard pass". I get it, it's confusing as all get out. I'm very much of the opinion of solve the real problems now that are affecting real, living people, right now, and worry about the other, mostly hypothetical stuff, later.
 

They were also humanoids in 1e and 2e....
Nope. They were giants. That's why rangers got their bonus damage. That's why hammers of thunderbolts kill them.
 


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