Evil human organizations are occasionally the bad guys. I don't do much in the way of politics with the humans. I also occasionally have a good orc or hobgoblin encountered. I just don't generally do it en masse.
Okay, but that doesn't answer the question.
How does having evil human organizations not count as "complex real world angst"? What makes them immune to this effect?
No. I've just made virtually all hobgoblin encounters with evil hobgoblins. Even if I were to tell them that all the races have all alignments, they'd still primarily be encountering bad guys, because it's D&D. It's a game designed for lots of fights and good guys don't generally fight good guys.
Of course you don't fight the good guys. But you still encounter them. Unless that halfling village is full of evil cultists. Or the dwarven traders are secretly cannibals. You encounter the "good guys" all the time.
So, again, if you have all the dwarves being good people who are trying to help you, and all the hobgoblins being evil people trying to hurt you... why would anyone go looking for evil dwarves or good hobgoblins? You've made the distinction clear. A group of dwarves in a mine? Allies who are good. A group of hobgoblins in a mine? Enemies who are evil. It doesn't matter anything else... which is the problem that a lot of us have, that it starts to not matter anything else except that they are of the poperly labeled "good guy" or "bad guy" race.
It didn't, really, though. The Nazis weren't mass murdering a race that was actually evil. The gnoll thing would make it a little weird, but it wouldn't really reinforce the Nazi ideology.
To those of us who were actually playing the game? Yes, it did. Because it meant that they were correct that certain people are born evil and need to be destroyed via a "final solution". They were just wrong about who.
It took our group all of about a minutes to realize this after a player brought it up. That we were heading for a genocide solution. And we were "in the right" because the individuals we were genociding were an "evil race" who threatened our way of life. Exact same plan, exact same reason, we were just "correct". Which reinforces their message as being fundamentally correct.
Huh. I wish I would have known that before I never got into discussions about real world good and evil when discussing the game until the invention of D&D internet forums.
Really? So what was the evil you were fighting against?
Murder? Real
Tyranny? Real
Genocide/Omnicide? Real
Thievery and covetousness? Real
War? Real
What evils did your players confront in the game that aren't real evils of our world?

As I said, not all races have a type. Were I going to make an attempt at it, though, I might go opposite the element. So maybe a Fire Genasi water/ice wizard or something.
Cool. So, Genasi have no type, and that's fine.
So why is it a problem to widen the type for others? Why is "I can't play against type" such a big concern if we have these races that don't have a type to begin with?
I've seen one dwarven wizard and it was in 2e. And yes, I know they couldn't be wizards in 2e. That's what made him cool. Dwarves are also typed in other ways as I mentioned in an earlier post.
Why take something away from people? As I explained to you earlier in the thread. It's always better to add something than to take something away. People don't get nearly as upset when you add. Lots get upset when you try and take something away. Leave dwarves alone and enjoy your non-typed Genasi
So, you want to take Dwarven wizards away from me, so that other people can feel cool by bucking the trend and playing a dwarven wizard?
We are adding. We are adding wizards to dwarves. This is exactly what you are saying people don't get upset about, and is exactly what we are doing. Why shouldn't we add wizards to dwarves? What's wrong with that?
Why try to homogenize things? If you have both typed and untyped races, that's the best of both worlds. Everyone can play what they want. You can pick non-typed races to play and someone who wants to go against type can play the races that have types.
Homogenize things too much and there's no point in even having races. Just make everyone human and let them pick a few abilities or roll a few abilities from a table.
I didn't realize my Genasi was indistinguishable from a human. We aren't homogenizing anything, We are adding archetypes to places where they haven't been existing. This should be a good thing, correct. We are taking nothing away. Nothing is being lost.