As Umbran pointed out, there's room for there to be no encouragement AND no discouragement.
Room for it, yes. But they obviously encouraged the class/race combos actively, and in such a way to make it mechanically worse to go against them. That is a clear incentive.
Not really relevant. They did in fact encourage going against type. Whether it was specifically the dwarven type or not doesn't matter. It clearly shows that they were not against breaking type like you claimed.
People using magic in armor isn't against type though. Even in 3.5 when arcane spell failure was a big thing... they still had classes that used armor and used arcane magic, with rules to counter-act those rules and allow that type.
Besides, I'm talking archetypical race/class combos, not every single thing that might be considered "breaking type" in the entire game.
They all get a 15 or better.
Only by putting their prime as their third highest stat. You know this, I've said it and proven it.
I did not go against the guideline. It says that the prime stat should be the highest and it was. Both charisma and dexterity were 15's. It did not say put the 15 in dex. Only that it should be the highest stat.
No player I have ever helped build a character, when given a 15, 14, and 13 and told "okay, now put your highest in dex" picked the 13 because then after the +2 it was tied with their 15 and therefore the highest. You are being intentionally difficult here. This is obvious.
Not me. Increasing my prime stat is a waste in a game so easy. With bounded accuracy it's much more important to raise wisdom or constitution for the save, and charisma for the social interactions. With con you also get more hit points.
Maybe I'm just a better player, because with a 16 it's very easy. With a 14 it's only easy.
No, you aren't. And the fact that your first instinct is to declare your superiority is telling.
Clerics are in type for mountain dwarves. I had to specify to forestall you from trying to limit it to just hill dwarves.
I guess you're going to incorrectly go there anyway. No, dwarven clerics cannot get a 16 wisdom. Only hill dwarven clerics can. Mountain dwarven in type clerics cannot.
Clerics aren't in type for mountain dwarves, because literature and most games don't have mountain dwarves. It is for dwarves, and hill dwarves can. Therefore, dwarves can.
Yep. All the many DIFFERENT animal biologies.
Biology is Biology. Just as Calculus is Calculus.
It's discussion about the possible future. Nothing wrong with doing that. In any case, nobody is saying you are having big bad wrong fun by using floating bonuses.
There is something wrong when the "discussion" is focused on how the game will be ruined, the apocalypse has come and it is only a matter of time. This isn't a reasoned debate, it is fearmongering.