D&D 5E Ability Score Increases (I've changed my mind.)

The 16 Str one. But why should that cost more than the other one?
Because it is better? Isn't it obvious?

What is the point of encouraging players to take the worse choice?
It encourages more diverse builds. And if you can buy a lot of other stat with those points saved by not maxing the primary it is not weaker.

Consider these warlocks:
Str 10 Dex 12 Con 12 Int 10 Wis 10 Cha 16
Str 10 Dex 16 Con 16 Int 10 Wis 10 Cha 14

A bit less obvious that the one with higher primary is better now, isn't it?
 

log in or register to remove this ad

Especially if the other methods produce results similar to the statistical average of the rolling method.

Not allowing a player to choose just sounds like DM power tripping to me.
I think it makes perfect sense for all players to use the same method. Granted, I don't see terribly convincing reason to forbid array if rolling is on the table as the results the array offers could come up with rolling. Inverse however is not true. Point buy/array ensures that all characters have equalish stats and sets certain lower an upper limits. So it that is desired it makes perfect sense to forbid rolling as it can produce wildly diverging results.
 

And so what? That has absolutely nothing to do with allowing floating ASIs. They could even gasp not be a powergamer, and not do that.

So, who really cares where the powergamers are focusing their attention?
I beg your forgiveness for discussing a topic in a discussion. That was my mistake for thinking this was a forum for talking about things, especially when I was agreeing with you that it isn't powergaming.
And I'm against those people too. I just don't see a major overlap between that and wanting floating ASIs to play a non-standard combo more easily. A powergamer who doesn't care about RP is already powergaming the optimized combos and not caring about RP, this behavior has nothing to do with the Floating ASI.
And again, I beg your forgiveness for agreeing with you and posting an example of a similar player. I won't do it again.
For now I will just be happy we agree this has nothing to do with wanting more power.
You could have just said that and left the rest out you know. :)
This is the player character, not the dungeon master character, if they don't want to roll, there should be no reason to make them roll anyways just because you like rolling better.
The DM sets the rules for everyone, including the players. The players don't get to decide which rules are in or out, even ones dealing with PCs. And in fact the PHB backs me up on this.

"Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game."
 


Especially if the other methods produce results similar to the statistical average of the rolling method.

Not allowing a player to choose just sounds like DM power tripping to me.
No power trip. I just hate cookie cutter characters and literally every PC with an array starting with 15, 14, 13, 12, 10, 8 is very cookie cutter.
 

As Umbran pointed out, there's room for there to be no encouragement AND no discouragement.

Room for it, yes. But they obviously encouraged the class/race combos actively, and in such a way to make it mechanically worse to go against them. That is a clear incentive.

Not really relevant. They did in fact encourage going against type. Whether it was specifically the dwarven type or not doesn't matter. It clearly shows that they were not against breaking type like you claimed.

People using magic in armor isn't against type though. Even in 3.5 when arcane spell failure was a big thing... they still had classes that used armor and used arcane magic, with rules to counter-act those rules and allow that type.

Besides, I'm talking archetypical race/class combos, not every single thing that might be considered "breaking type" in the entire game.

They all get a 15 or better.

Only by putting their prime as their third highest stat. You know this, I've said it and proven it.

I did not go against the guideline. It says that the prime stat should be the highest and it was. Both charisma and dexterity were 15's. It did not say put the 15 in dex. Only that it should be the highest stat.

No player I have ever helped build a character, when given a 15, 14, and 13 and told "okay, now put your highest in dex" picked the 13 because then after the +2 it was tied with their 15 and therefore the highest. You are being intentionally difficult here. This is obvious.


Not me. Increasing my prime stat is a waste in a game so easy. With bounded accuracy it's much more important to raise wisdom or constitution for the save, and charisma for the social interactions. With con you also get more hit points.

Maybe I'm just a better player, because with a 16 it's very easy. With a 14 it's only easy.

No, you aren't. And the fact that your first instinct is to declare your superiority is telling.

Clerics are in type for mountain dwarves. I had to specify to forestall you from trying to limit it to just hill dwarves.

I guess you're going to incorrectly go there anyway. No, dwarven clerics cannot get a 16 wisdom. Only hill dwarven clerics can. Mountain dwarven in type clerics cannot.

Clerics aren't in type for mountain dwarves, because literature and most games don't have mountain dwarves. It is for dwarves, and hill dwarves can. Therefore, dwarves can.

Yep. All the many DIFFERENT animal biologies.

Biology is Biology. Just as Calculus is Calculus.

It's discussion about the possible future. Nothing wrong with doing that. In any case, nobody is saying you are having big bad wrong fun by using floating bonuses.

There is something wrong when the "discussion" is focused on how the game will be ruined, the apocalypse has come and it is only a matter of time. This isn't a reasoned debate, it is fearmongering.
 





Remove ads

Top