Scribe
Legend
Edit: How the heck does blue lose 1? Every fixed ASI is able to be copied by floating ASIs, so if there were 8 blue before, there should be 8 blue after.![]()
I think I found it, Bugbear. /shrug
Edit: How the heck does blue lose 1? Every fixed ASI is able to be copied by floating ASIs, so if there were 8 blue before, there should be 8 blue after.![]()
Playing against type argues for individual differences. There appears to be a thesis that a player is most successfully playing against type when they avoid being mechanically top-notch in their chosen career. In fantasy stories, the more typical case is that the character going against type can do so - brilliantly - because they are mechanically top-notch... at something other than whatever was the expected norm for them.Yep. And being the underdog can be fun. There are work around so that an "against type" character will prove the world wrong. A halfling barbarian is against type. Yet, we have had one and it was a terror to behold.
I think the mechanics you are referencing from VGtM are these. (I agree that it is a good example of a race with contradictory features.)Some races are already like this.
Consider the Lizarfolk. Without Floating ASI they have a +2 to Con and a +1 to Wisdom. But they benefit from having high Dex thanks to Natural Armour, but they also benefit from having a high Strength and Constitution to benefit from Bite and Hungry Jaws.
They make pretty good close-range / tank Clerics thanks to their ASIs and can operate well without armour (since Natural Armor works with Shields...), but they would actually be really fascinating Barbarians or Monks without floating ASIs to try to work most of their features together (unfortunately Bite doesn't work with Rages for Barbarians, I'm not sure how it'd interact with for Clerics, and Hungry Jaws can only be used once per short or long rest - really wish that was a profiency based feature!)
The point I would make though, with Lizardborn, is that it's pretty difficult to use all their features together, and one feature (Natural Armour) is so worth investing in (with the features I've not mentioned here being not based on any ability scores).
I already love Lizardborn because... I love lizards and lizard people, and I have a DM with great lore for them... but seeing their features in 5e makes them pretty exciting.
Oh. I... forgot that unarmed strikes count as melee weapon attacks... because... why would your arms count as weapons...(What makes you think Bite doesn't work with Rage? It's a melee attack that uses STR.)
But gaining power is.
DIfferent choice yes. But not different abilities given. Fixed ASI do that. Floating ASI do not. Fixed ASI creates expectations. It is by playing against those expectations (such as our halfling barb) that you can achieve to be an underdog and thus surprise your opponents. This can almost litterally be only done through RP. Floating ASI do not create expectations so foes should not have them.Playing against type argues for individual differences. There appears to be a thesis that a player is most successfully playing against type when they avoid being mechanically top-notch in their chosen career. In fantasy stories, the more typical case is that the character going against type can do so - brilliantly - because they are mechanically top-notch... at something other than whatever was the expected norm for them.
Good for you. Now, can you stop accusing people who might seek advice in a very complicated game to being toxic to the game because you don't like the advice? Can you stop accusing people who like an option of being horrid bullies because you think they are going to use that option in a way you disapprove of?
I'm not asking you to let it in at your table, but you have done nothing but throw accusations at us, without any reasoning. Roll it back.
No, it isn't. No more than any other legal option in the game.
And your issue is with toxic players, which has nothing to do with the rules, and everything to do with toxic people.
You absolutely did that.
Firstly, you said that you "like" reminding them it is an option. You do it because you enjoy it, by your own admission. Since you follow that up with how it infuriates them, you are clearly expecting to needle them, and like doing so. Maybe I'm reading too deeply into that, but combining it with your venom towards any form of optimization I fear it is a likely conclusion.
Secondly, you said that your table discussed it and "being reasonable people who understand the benefits of limiting the power gap" they agreed not to use the rule. This immediately sets up anyone who disagrees with you as either a) unreasonable or b) lacking understanding. It is a neat little rhetorical trick, but it is again, inappropriate. Reasonable people can disagree. People who understand the game can see different sides, and your insistence that everything and anything is powergaming and toxic, makes it hard to have any discussion with you about those reasonable differences, because you refuse to see anything that disagrees with you as unreasonable. That we are liars who will always seek to overshadow our peers and make our games worse, unlike you whom is enlightened.
Again, roll back the rhetoric. Stop assuming negatives about people. It is doing nothing but making a discussion harder to have.
So? Am I somehow wrong because I wasn't compelled to start myself off in a character whom I didn't think would be satisfying to play?
I did it once, a Gnome Cleric, started with a 14 Wisdom. Character struggled every inch of the game to accomplish what I knew I could do in combat.
I loved the story, but the story was hampered by the mechanics. And I was never confident enough to try it again. Instead I just played the options I knew weren't hampered and told those stories instead. Now I have the option to go back and tell stories I want to tell, without worrying about it.
Do you feel like I'm wrong to do so?
Do you feel like I'm bad for the game because I'm happy to have options that match my preference? Why should it matter if I want to play a Goliath Barbarian or a Elf Barbarian, and have the same stats. I could have by rolling, you realize that, right? I could have rolled stats and been able to do it, but my desire to play one of those characters and the times I rolled good stats never aligned. And now, I can do it anyways. Why am I wrong and bad for doing so?
You do. You've made multiple claims that powergamers look down on others, that they belittle others, that they only follow the guides and don't think for themselves, and on and on and on. You have never had a single positive thing to say about them, other than "and of course I don't judge them for it".Which rings a bit hollow.
And didn't you yourself say that your group sees the benefits of "reducing the power gap"? Multiple people have gone to these guides you decry and pointed out that with Tasha's... the power gap has been reduced. The middle has grown, a lot of ideas are in a far better place, and able to compete with the top spots. I'm not talking about crutches, I'm talking about leveling the field... which is what you are for right? But you refuse to accept it because you can't see it as anything other than powergaming.
So what, I should play anything with no concern for the mechanics? Make a bard who has a -1 to all charisma checks, invest in atheltics and animal handling, and play them like a face relying on Persuasion and deception? Do you do that? Do you put your lowest possible score in your prime attribute? Or are you obsessed with POWER and make sure that you have your highest score there?
Did you hafling warlock start with a 10 Charisma? A 7? Or was it closer to a 15?
I'm not fooling myself. I know what I want, I know why I want it, and I know that I love the stories of my characters. You can look down on me and mock me for caring about that +1, you can say that I'm playing it wrong and try and force me to change... but that's on you. I'm being honest with you. Nothing more, nothing less.
And yet, it has made a difference. Repeatedly. You'll tell me I'm wrong, that I can't possibly have noticed myself and a dragonborn cleric player who both started with a +2 Wisdom being noticeably underpowered.
Everyone tells me I'm wrong. But no one else was sitting at those tables, so I'm going to continue pointing out that those two characters struggled more than any other clerics I have ever seen. Seven years of running 5e, a cleric in nearly every single party, and the only two who felt weaker than normal, even with the guy who always missed Guiding Bolt, were the ones with a +2.
And, a secondary point, on why I struggle. Because it isn't worth it. Going against the grain and being behind the curve for my characters entire career isn't worth playing one story over the other. But, if I truly only cared about those +1's? If I only cared about POWER and not RP? Then why would I be so happy to have this option? This is it, this lets me do what I want to do. I don't have to decide between my first story and the my second story anymore, I can just go with the first.
No. Some DMs don't adjust their encounters for the players. That isn't a problem, that is a style choice.
So, we are all powergamers because I've got friends who like playing Tiefling Warlocks, Dwarf Fighters and Humans? And it isn't a "competition", we aren't comparing our DPS between fights.
But when one person is noticeably weaker than the others, especially when that person is someone like me who is generally the most experienced player at the table, you feel bad. You feel like you let them down, because you were selfish about what you wanted instead of what was better for the group.
Maybe that's just me, but I've seen other people get frustrated that they feel like they aren't pulling an equal share. It isn't about overshadowing them, it is about not being a burden to them. And you can tell that person all day long that no one else cares, but it isn't about the other people caring, it is about them caring. And you can't tell someone to stop caring about something. Well, you can, but it pretty much never works. (Yes, I understand the irony everyone)
So why are you telling me that only "real players" would play a character who isn't optimized? Why are you looking down on me for not wanting my Elf Warlock to have a 15 charisma?
There are so many people in this thread telling me I'm wrong for not just doing things the way they would do them. But, I've never argued against someone having the choice to play with a 15. I've never argued that they are wrong to do so. I've argued against absurd claims about "what we really want" or about how "unrealistic" it is. But I have never once told someone that they shouldn't play the character they want to play. Meanwhile, that is all I'm being told. That I'm wrong, that I always could have played their way, and so it is my fault for not wanting to.
But you have repeatedly said that powergamers would just blindly follow the guides.
So, here we are.
You can be a powergamer with the guides, you can be a powergamer without the guides. You can be a non-powergamer without the guides, and you can be a non-powergamering with the guides.
So, for the purposes of this discussion, the guides are a moot point. They prove nothing.
I'm glad that you've never had a failed game. I've listened to plenty of my friends who said that the DM refused to budge on this, but they gave him a chance... and then three weeks later they are quitting in disgust because the DM can't relax their grip on their characters.
There is nothing wrong with using the Standard Array. There is no reason to deny people from using it, except you don't like it. And, while the players should listen to the DM with an open mind, that street goes both ways, and you should listen to the players with the same, instead of dismissing them out of hand.
You want respect? Earn it. The title of DM earns you nothing.
It allows for a character with up to a 17 and as low as an 8. How is that not larger than life with heroic stats high and low? Do all your characters need to have an 18 and a 5 to be considered at your table? You might find it bland, but again... it isn't your character. Who cares if you think it is bland, MR. DM? You aren't the one who has to run it.
You are luckier than you know. I've had plenty of bad DMs.
I had a DM who forced my character to play "throw a turd at a turd" with an NPC, so he could laugh at my character being in such a situation.
I've had bad players too. And I've had DMs who made major misteps, but were new and I forgive them for it, but I've only been seriously gaming for about 10 years, and I've had plenty of horror stories, and heard many many more.
My DM is not more clever than me.
They are dude running a game. They made choices thinking it might be fun, but that doesn't mean it was fun. And if you aren't willing to listen to criticism or change course, then I have better things to do than to waste my time.
Again, you want respect? Earn it. Being a DM doesn't earn you respect. I know, I'm a DM.
Then don't. Built around the fixed ASI as she did. Prove the world that dwarves can be great wizard. But work with their limitations.
Which would be quite surprising and would require gimping a character. So one in a thousand characters? Maybe even more? Because why use floating ASI if it is not to use them optimally? You see the full contradiction that floating ASI bring here. Not my contradiction. But the ones the floating ASI bring.
Again, take the quote in its context, not out of it. With fixed ASI, you have to work around a race weaknesses to make a good character.
With floating ASI, not so. So not using floating ASI optimaly would essentially be gimping a character. This might be a concept, but it would minimally require my approval at my table (as you are putting the characters of the other players at risks) and I might not accept it. If you would insist on bringing such a character without approval, bye bye. The possibility that someone might eventually in an hypothetical situation propose such a gimped character does not invalidate the premise that ASI are solely for optimizing.
The guides are there nonetheless. When everyone comes to the same conclusion that such and such are the absolute best and that this absolute best goes against lore, expectations, tradition and logic, then the rule is a bad one.
This one has me scratching my head.
So, let me get this straight....some people think it's fun to build a sub-optimal character and try to make it work. But that fun is spoiled if they are voluntarily building a sub-optimal character? That is, it's only fun if there's no choice in the matter?
Not sure I buy that argument.