EzekielRaiden
Follower of the Way
I keep seeing the "D&D does not need X" standard used as a talking point.
Games do not ever need anything. They are, inherently, unnecessary activities, like art and friendship (as Lewis put it). Using "need" as a standard for game design is like using "need" as a standard for poetry in the generic. It is at best a distraction.
The question should always be whether the thing is useful for some goal, and how that utility compares to other options (including the option of forgoing that goal entirely).
So. Does capital-E Evil, however one chooses to define it, serve a useful purpose in D&D gaming? I certainly think so. By that same token, however, I do think its utility has been inflated. I try to include a mix of "wicked because of how they choose to be" and "capital-E Evil," favoring the former slightly, or restructuring capital-E Evil so that it is more nuanced than "well they're just Evil so whatever we do to stop them must be Good, right?" I know I've blathered about my explanation of why devils and demons are Always Evil, I'm far too proud of it for my own good. Things along those lines fascinate me: not merely having Evil, but learning the road by which such pure, unadulterated Evil could come to be--and why it is that, even though it's "part of" them, they could still be classified as sapient beings and willing moral actors.
Games do not ever need anything. They are, inherently, unnecessary activities, like art and friendship (as Lewis put it). Using "need" as a standard for game design is like using "need" as a standard for poetry in the generic. It is at best a distraction.
The question should always be whether the thing is useful for some goal, and how that utility compares to other options (including the option of forgoing that goal entirely).
So. Does capital-E Evil, however one chooses to define it, serve a useful purpose in D&D gaming? I certainly think so. By that same token, however, I do think its utility has been inflated. I try to include a mix of "wicked because of how they choose to be" and "capital-E Evil," favoring the former slightly, or restructuring capital-E Evil so that it is more nuanced than "well they're just Evil so whatever we do to stop them must be Good, right?" I know I've blathered about my explanation of why devils and demons are Always Evil, I'm far too proud of it for my own good. Things along those lines fascinate me: not merely having Evil, but learning the road by which such pure, unadulterated Evil could come to be--and why it is that, even though it's "part of" them, they could still be classified as sapient beings and willing moral actors.