Maxperson
Morkus from Orkus
We're going to have to agree to disagree on how easy it is to quantify evil in any sort of objective sense.This is getting too philosophical, but it's interesting.
Again, it's easy to quantify evil, and it's the amount of damage or pain you've caused. If bread was precious in Rome, of course stealing it is 3 evil while if in America bread is a simple thing it's stealing it is 1 evil.
Hah! I'm pretty much the opposite. I don't much bother with alignment for the PCs in my game. I don't really care what letters they put down, trusting the players to pick and roleplay a personality for their characters. I do use it very often for my NPCs, because the vast majority of them just aren't important enough to come up with a past, motivations, morals, etc.To be honest, I don't bother much with alignment for my NPCs. It just comes naturally through their actions once I've decided their past, motivation, morals and personality.
If the PCs are passing through a town and decide they want to buy a bunch of steaks for the tavern to serve, in order to foster good will with the locals, I'm not going to have a past, motivations, morals and such written down for the butcher. He's just going to be Joe the CG Butcher and I'll use alignment as a tool to roleplay Joe with. For important NPCs, I'll come up with a more detailed background and personality.