D&D (2024) What do you want & expect to see in 2024's 5.5e?


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I'm expecting (like many others) the players' side to be largely the same - but the DM's side to be overhauled. And we already have something approaching my single biggest wish, the spellcasting monsters being overhauled so they don't really use PC rules.

On the player side there are the obvious changes. Artificer goes into PHB. Ranger is replaced either by the Tasha's ranger or by another iteration. Four Elements Monk and a couple of other subclasses are re-written. With luck they'll overhaul the Warlock invocations and either edit or replace all the "add a spell to your spell list" invocations for more interesting things, and give the level 12+ fighter some abilities that aren't repeats of lower level ones (and do more for the level 12+ rogue). Also the sorcerer subclasses being buffed to Tasha's sorcerer level.
 


I'm expecting (like many others) the players' side to be largely the same - but the DM's side to be overhauled. And we already have something approaching my single biggest wish, the spellcasting monsters being overhauled so they don't really use PC rules.

On the player side there are the obvious changes. Artificer goes into PHB. Ranger is replaced either by the Tasha's ranger or by another iteration. Four Elements Monk and a couple of other subclasses are re-written. With luck they'll overhaul the Warlock invocations and either edit or replace all the "add a spell to your spell list" invocations for more interesting things, and give the level 12+ fighter some abilities that aren't repeats of lower level ones (and do more for the level 12+ rogue). Also the sorcerer subclasses being buffed to Tasha's sorcerer level.

I think the 5.5 MM will be modeled on Monsters of the Multiverse, including the races chapter, although some may end up being added to the PHB instead if they are deemed major enough and common enough, like Goblins, Aasimar, Genasi, etc...
 


tetrasodium

Legend
Supporter
Epic
I don't expect much because wotc hasn't shown themselves willing to make notable changes or additions to 5e and haven't mentioned their design goals for it so there isn't much to guess about. They will probably be too conservative with change in an effort to claim that it is "fully compatible" with 5e" though
 
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Olrox17

Hero
I want a lot, and I expect to be disappointed :) ok, more seriously:

  • more design space dedicated to subclasses. Here's a discussion thread about this idea.
  • the math for saving throws and DCs is out of whack... which wouldn't be such a huge issue, if the game wasn't filled to the brim with cheaply available "save or suck" spells and effect, on both sides of the DM's screen. A potential solution would be to utilize HP thresholds for everything that inflicts powerful status effects. Here's an attempt to implement that through an HR.
 


Pessimist me thinks that it will be a couple of class feature variants, and some updating of feats.

Optimist me hopes that it will be a complete redo of certain classes, subclasses, feats, backgrounds.... And maybe if we're lucky some more classes like warlord and swordmage.
 


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