get rid of all free no action cost save every turn clauses in spells & rebalance spells accordingly.
seems a bit much for one sentenceThrow all the Vancian magic rules into the firepit of irrelevance and all casters pick from all known spells without having to memorize over and over.
Toss out as much 4E junk as possible that survived into 5E, especially all the at-will ability stuff.
I think that is WELL within the bounds of a greater restoration considering the cost of the spell.I've been messing around with this concept for a couple months now, but it was this thread (thanks @Stalker0 ) that finally made it click. Keep it simple. The original idea came to me when a PC put a couple of my monsters under the slow spell. It's super irritating, but also fun in the way it changes how you think about your turns in combat. I also felt like it was a very cinematic way to show a character 'on the ropes' and knew I wanted to connect it to being at 0 HP. Think I'm finally ready to introduce the concept to my players and see if they're on board. The only thing I'm not sure about is whether something like Greater Restoration should end the effect early. I'm inclined towards no, but may leave it up to them.
For a 1st level spell it is pretty OP if you are fighting aberrations, celestials, elementals, fey, fiends, or undead.Protection of evil requires a sprinkling of holy water or powdered silver. Apparently a lot of DMs think a first level spell is too OP and should require the whole 25 gp vial of holy water or 5 pounds of powdered silver.![]()
Design features and spells that worth an action!And instead?
Personally I've found bonus actions mostly easy and straightforward with a few specific issues (such as shield master).
Design features and spells that worth an action!
oups!But that's A FULL rewrite, not a, small fix!
One possibility, go the PF2 route. 3 actions period. Mix and match as you like.