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D&D 5E Fix 5e.... in one sentence

Garthanos

Arcadian Knight
20 percentiles better than when I hit heroic vs endgame feels like as a DM I really cannot present awesome extraordinary obstacles. Feels like I should present the same old same old of the earlier game. There is nothing provided to represent real improvement presenting anything but feebly increased DCs would be just say no.

Oh never mind a caster will fix it for you.
 
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AcererakTriple6

Autistic DM (he/him)
Any skill check from which you are trained and have a maximized attribute (20) is rolled with Advantage.
How about, "If your Passive Ability Check Score is higher than or equal to the DC of the Ability Check, you automatically succeed without needing to roll."

So if you have proficiency with Athletics, a proficiency bonus of +4, and a Strength Score of 20, and the Athletics check that you have to make is a DC 19 or lower, you don't have to roll, and instead just automatically succeed. If they had Expertise in Atheletics, they could do this for Athletics checks with DCs lower than or equal to 23. If they had advantage on the roll, (maybe from a Barbarian's Rage or Rune Knight becoming Large, or Enlarge/Reduce) it would increase this by 5, to either 23 (without Expertise on the check) or 28 (with Expertise on the check).

That takes less rolling, less time, speeds up the game, and makes the players feel more awesome because they can just simply shrug off potentially dangerous/dehabilitating ability checks like it's nothing.

(A level 20 raging barbarian with a 24 in Strength and Expertise in Athletics could do this for any Ability Check with a DC of 34 or lower. Anyone want to play Hercules?)
 

Herschel

Adventurer
Something like that could work, as well. Here's my thought: a Halfling Fighter with a 20 Dex, light armor and trained in stealth should have almost no chance of failing a stealth check and two in a row should be nigh impossible to anything without some sort of super vision or perception themselves.
 

ECMO3

Adventurer
The "power ratio between high-level and low-level monsters and characters" is less important than bounded accuracy makes it into because high-level characters fight different monsters than they did when they were "low-level characters" as a challenge built for "high-level characters" should wipe the floor with "low-level characters". Also... Like many other things, d&d is math made fun.
Not like they would in earlier editions.

100 CR1 orcs will challange a 20th level fighter in 5e. They would not challenge a 20th level fighter in 3E and on top of that a fighter in 3e could actually be 30th level and not done campaigning yet.

Because of bounded accuracy no character will ever have the strength of a giant, and they shouldn't because they are not a giant.
 


ECMO3

Adventurer
Making Great Weapon Master weaker is the entire point of this change, as it and Sharpshooter (as well as Polearm Master) clearly outshine other feats in terms of power. With this change, both feats would scale with proficiency (a concept WotC seems to like), allowing their power to increase as the PC gains levels.
Those feats are not as powerful as people make them out to be, in large part because you are giving up an entire ASI to get them. In terms of math they are a -6 to hit for a +9 to damage and a couple ribbons on top of that. In game play they will be about +3 damage per attack in tier 2 for most enemies you face while having lower skill checks, being worse at evading grapples and lower saving throws.

I don't see how a -2 to attack for a +4 to damage wouldn't be a fair trade at 1st-4th levels.
You don't see how because you are not following through and doing the math.

A 4th level fighter with 18 strength swinging a greatsword against a 15AC foe does 6.95DPR

A 4th level fighter with a 16 strength swinging a greatsword with a -2 attack and +4 damage against a 15AC foe is doing 6.65 DPR.

Compared to someone who took the ASI, the only enemies you will do more damage on at 4th level are enemies with an AC 12 and below.

So the guy who took this "rebalanced" feat instead of the ASI in strength is getting lower damage on the vast majority of enemies, has lower strength saves and lower strength checks. This is not a fair trade at all!

Fey touched and shadow touched are more powerful feats overall and many others are equals to these. Magic initiate with booming blade or green flame blade will boost weapon damage more in tier 2 and 3 for most builds than SS or GWM will will and you get another cantrip and a spell on top of the extra damage.
 
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ECMO3

Adventurer
How about, "If your Passive Ability Check Score is higher than or equal to the DC of the Ability Check, you automatically succeed without needing to roll."
This is the same as reliable talent. Giving this to everyone at low levels would severely skew the game and make skill checks a lot easier unless you rebalanced DCs so higher DCs were required.

At high level, What are you going to give the Rogue for taking away what is probably his second best class ability (or first best in an RP heavy game) and giving it to anyone.

If it bothers you that people get bad rolls and fail easy checks too often, a better solution would be to roll 2d10 instead of 1d20. This would make it much, much less likely you would get an 11 on your +9 stealth roll.
 

AcererakTriple6

Autistic DM (he/him)
This is the same as reliable talent.
No, it's not. Reliable Talent makes it so if you roll below a 10, you get a 10 for the roll. It doesn't let you ignore the roll in the first place, and doesn't make you automatically succeed. Also, my suggestion would work even if you're not proficient with the check, you just need to have a Passive Ability Check for that skill higher than or equal to the DC.
At high level, What are you going to give the Rogue for taking away what is probably his second best class ability (or first best in an RP heavy game) and giving it to anyone.
No. I would modify Reliable Talent to work with this system, too. Maybe a +5 bonus to the required DC, or something like that.
If it bothers you that people get bad rolls and fail easy checks too often, a better solution would be to roll 2d10 instead of 1d20. This would make it much, much less likely you would get an 11 on your +9 stealth roll.
That's not what bothers me. What bothers me is making rolls for things that you shouldn't have to make rolls for, because you're good enough at that ability that you're almost definitely going to succeed anyway and even if you fail it's not going to have a bad outcome either way. The DMG even recommends not making players roll for things that they're so good at that they're probably going to succeed at anyway, I just would like a system to tell DMs when that should happen.
 

rgoodbb

Adventurer
This one is for every edition

Change the name Chaotic in alignment. It is much too often mistaken/or used as an excuse for behaviour of the same name.

Not sure what the word would be. Nonconformity, freedom? Something not illegal or rebellious.
 


darjr

I crit!
Make a short rest 5 minutes but you can only do it as many times as your proficiency bonus between king rests.
Long rests require someplace calm and secure and safe.
 

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