I think would undo the best thing about 5E compared to earlier versions.'No more Bounded Accuracy'.
From there it all falls into place.
I think would undo the best thing about 5E compared to earlier versions.'No more Bounded Accuracy'.
From there it all falls into place.
I would even go so far as saying 5 + Skill, assuming passive use is at disadvantage, as it does not have your primary focus.Passive: is 8 plus skill.
I highly disagree. Trying to keep the math flat limits the design space for the sake of just keeping the math flat -- which IMO is not a worthy goal.I think would undo the best thing about 5E compared to earlier versions.
It keeps the math at a flat limit (which can be adjusted, btw), in order to prevent crazy numbers and impossibly high DCs for skill checks/saving throws, like previous editions and Pathfinder had.I highly disagree. Trying to keep the math flat limits the design space for the sake of just keeping the math flat -- which IMO is not a worthy goal.
While definitely beyond the scope of this thread, I think a flattened action economy* would be better for a lot of playstyles.But that's A FULL rewrite, not a, small fix!
One possibility, go the PF2 route. 3 actions period. Mix and match as you like.
If it's an artificer, I'd allow it."Hold on, let me assemble my crossbow so I can shoot you with it."![]()
It keeps the math at a flat limit (which can be adjusted, btw), in order to prevent crazy numbers and impossibly high DCs for skill checks/saving throws, like previous editions and Pathfinder had.
The goal is to get rid of number bloat. It succeeded, and it's a good goal.