D&D 5E Fix 5e.... in one sentence


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Blue

Ravenous Bugblatter Beast of Traal
Critical hit: Max damage plus roll another set of dice.
This gets wonky with high dice attacks. For example Inflict Wounds with a first level slot is a spell attack for 3d10 damage. 30+3d10 would guarantee instant-kill via negatives below HP maximum every 1st level character.

But think about it with a paladin, who can see that they crit to then add a big divine smite to have all of the dice do max damage plus a roll, on top of the crit damage. Or a rogue who thanks to Tasha's Steady Aim is getting ore crits as well - sneak attack are dice, they would be max + roll again in a crit as well.
 

Blue

Ravenous Bugblatter Beast of Traal

Falling Unconscious​

If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points, at which point you suffer a level of exhaustion.
Oh gods, not this raising it's head again. There's multiple threads why (a) exhaustion in specific is the worst choice for this because getting a level of it gives non-combat-primany penalties and makes you want to make everything combat -- the wrong penalty for going down in combat, and (b) the characters most likely to go down are front liners, often who make character choices to protect others. So penalties longer then the combat scene are penalizing someone for team play and sacrifice that we instead should be encouraging.

Basically, it's the wrong mechanical choice and the wrong design choice. Like, the exact opposite direction we want on both of those aspects. Yes, Exhaustion is an underused tool that's easy to reach for. But giving it any consideration in terms of mechanics or play shows it's not just the wrong tool for the job, it gives the opposite effects of what we want. Give some other penalty, that makes people hurt not want to get into combat, and doesn't penalize a standard and selfless mode of play (tanking) past the scene that it occurred in.
 

pming

Legend
Hiya!
Monk: Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn. a reaction to an attack or dexterity saving throw
Monk: Patient Defense. A Monks AC is increased by 2 if they choose to have an Initiative of 1.

Basically, start removing all the "points based stuff" or "X times/day" and get back to LESS special abilities, but more abilities that are "always on".

^_^

Paul L. Ming
 

Ensure everyone posting on a ENworld thread sticks to the OPs question and only writes a single sentence.

Add a slightly more formal way to price / create magic items.
 

darjr

I crit!
This gets wonky with high dice attacks. For example Inflict Wounds with a first level slot is a spell attack for 3d10 damage. 30+3d10 would guarantee instant-kill via negatives below HP maximum every 1st level character.

But think about it with a paladin, who can see that they crit to then add a big divine smite to have all of the dice do max damage plus a roll, on top of the crit damage. Or a rogue who thanks to Tasha's Steady Aim is getting ore crits as well - sneak attack are dice, they would be max + roll again in a crit as well.
Well under the current rules yea. Also that amount of damage is still possible. Finally no game is going to be perfect. But moted, thanks!
 

TerraDave

5ever, or until 2024
Fix feats, monster math, resting and encounters per day, hiding and surprise, the ranger, the monk, the sorcerer, and lame spells; in that order.

That is all.
 

Stalker0

Legend
Fix feats, monster math, resting and encounters per day, hiding and surprise, the ranger, the monk, the sorcerer, and lame spells; in that order.

That is all.
All, if you don't want to participate in the exercise I understand, but there are plenty of other threads for just general "I would fix X" comments. I would appreciate it if people stuck to the spirit of the OP.
 

Thunder Brother

God Learner
Inspired by another poster in another thread; Great Weapon Master

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to make the attack roll without your proficiency bonus. If the attack hits, you add twice your proficiency bonus to the attack's damage.

Two sentences, drat.
 


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