overgeeked
Open-World Sandbox
Print this at the top of every character sheet:
“Your character is not limited to what’s on this sheet.”
“Your character is not limited to what’s on this sheet.”
This gets wonky with high dice attacks. For example Inflict Wounds with a first level slot is a spell attack for 3d10 damage. 30+3d10 would guarantee instant-kill via negatives below HP maximum every 1st level character.Critical hit: Max damage plus roll another set of dice.
Oh gods, not this raising it's head again. There's multiple threads why (a) exhaustion in specific is the worst choice for this because getting a level of it gives non-combat-primany penalties and makes you want to make everything combat -- the wrong penalty for going down in combat, and (b) the characters most likely to go down are front liners, often who make character choices to protect others. So penalties longer then the combat scene are penalizing someone for team play and sacrifice that we instead should be encouraging.Falling Unconscious
If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points, at which point you suffer a level of exhaustion.
Monk: Patient Defense. A Monks AC is increased by 2 if they choose to have an Initiative of 1.Monk: Patient Defense. You can spend 1 ki point to take the Dodge action asa bonus action on your turn.a reaction to an attack or dexterity saving throw
Well under the current rules yea. Also that amount of damage is still possible. Finally no game is going to be perfect. But moted, thanks!This gets wonky with high dice attacks. For example Inflict Wounds with a first level slot is a spell attack for 3d10 damage. 30+3d10 would guarantee instant-kill via negatives below HP maximum every 1st level character.
But think about it with a paladin, who can see that they crit to then add a big divine smite to have all of the dice do max damage plus a roll, on top of the crit damage. Or a rogue who thanks to Tasha's Steady Aim is getting ore crits as well - sneak attack are dice, they would be max + roll again in a crit as well.
All, if you don't want to participate in the exercise I understand, but there are plenty of other threads for just general "I would fix X" comments. I would appreciate it if people stuck to the spirit of the OP.Fix feats, monster math, resting and encounters per day, hiding and surprise, the ranger, the monk, the sorcerer, and lame spells; in that order.
That is all.