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D&D 5E Fix 5e.... in one sentence


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Stalker0

Legend
I've been messing around with this concept for a couple months now, but it was this thread (thanks @Stalker0 ) that finally made it click. Keep it simple. The original idea came to me when a PC put a couple of my monsters under the slow spell. It's super irritating, but also fun in the way it changes how you think about your turns in combat. I also felt like it was a very cinematic way to show a character 'on the ropes' and knew I wanted to connect it to being at 0 HP. Think I'm finally ready to introduce the concept to my players and see if they're on board. The only thing I'm not sure about is whether something like Greater Restoration should end the effect early. I'm inclined towards no, but may leave it up to them.
I think that is WELL within the bounds of a greater restoration considering the cost of the spell.
 

ECMO3

Hero
Protection of evil requires a sprinkling of holy water or powdered silver. Apparently a lot of DMs think a first level spell is too OP and should require the whole 25 gp vial of holy water or 5 pounds of powdered silver. 🙄
For a 1st level spell it is pretty OP if you are fighting aberrations, celestials, elementals, fey, fiends, or undead.

If you compare it to blur, it uses a slot that is one level lower, it lasts longer and it's effects are better.
 




Blue

Ravenous Bugblatter Beast of Traal
Rests: Long rests happen at the end of the adventure or other suitable downtime in safety or sanctuary while short rests require five minutes of low impact activity but can only occur twice per long rest.
 


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