KahlessNestor
Adventurer
Angis Honack
Floshin Estates/Pantry
Morning
Round 0
As things settled down, Angis returned to his mounted crossbow on the roof, just checking to make sure it was well after the battle. He told the watch to keep it ready, man it if there was trouble, and send for him if needed. Then he went down to get some food and ale, nursing the wounds he still had from the fighting. He paid a visit down to Titus, bringing the boy some food.
OOC: Is this a short rest? Or long? Angis is still down twenty some hit points. He has 2 hit dice and 2 spell slots left. Just wondering which I should use.
***
Floshin Estates/Pantry
Morning
Round 0
As things settled down, Angis returned to his mounted crossbow on the roof, just checking to make sure it was well after the battle. He told the watch to keep it ready, man it if there was trouble, and send for him if needed. Then he went down to get some food and ale, nursing the wounds he still had from the fighting. He paid a visit down to Titus, bringing the boy some food.
OOC: Is this a short rest? Or long? Angis is still down twenty some hit points. He has 2 hit dice and 2 spell slots left. Just wondering which I should use.
***
Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 55
Bolts used:
Bolts: 55
Bolts used:
Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)
Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action:
Horde Breaker:
Reaction: Opportunity Attack
Hunter’s Mark, if applicable:
Concentration:
Conditions:
Inspiration:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action:
Horde Breaker:
Reaction: Opportunity Attack
Hunter’s Mark, if applicable:
Concentration:
Conditions:
Inspiration:
Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 35/58 HD: 2/6d10+2
Bolts: 50
Bolts used:
Handaxes: 2/2
Spells
1) 1/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 1/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 35/58 HD: 2/6d10+2
Bolts: 50
Bolts used:
Handaxes: 2/2
Spells
1) 1/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 1/2 Pass Without Trace
Primal Awareness (cast each spell once per long rest): Speak with Animals, Beast Sense
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Lionel - halfling rogue folk hero
Escella - Human sorcerer
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Angis Honack - dwarven ranger outlander merchant
Lionel - halfling rogue folk hero
Escella - Human sorcerer