But the question is - shouldn't the choice itself matter, informed or not?
To think that all choices you make matter seems... great hubris. Everyone is a victim of the Universe from time to time, are they not?
But the question is - shouldn't the choice itself matter, informed or not?
They do not need certainty - they do need some ability to impact the odds. If you leave them ignorant, there is no agency. If you say there's a 66% chance the ogre is behind the left door, and 34% chance it is behind the right door, then there is agency, as their act of will impacts the odds of getting what they want.
No it is intersubjective, not subjective - which is a huge difference.I'm sorry, but it means that you are applying a non-negative connotation to linear and a negative one to railroading. It's the only reason there, and it's not a factual reason, it's a perfectly subjective reason on your part.
It's not MY personal preference. Linear and Railroad are not the same thing. One involves no choice (other than maybe reversing course), and one involves the illusion of choice. That's 2 very different things.For me, honestly, I don't like linear (note that it's again, totally personal and subjective), because it smacks of lack of imagination. Whereas I can go with railroading because it's just a DM who does not know how to still run the adventure, so I'm absolutely prepared to help him move forward.
You can't decide things are different based on your personal preferences.
Only because they were successfully deceived. See how they react when you say "haha, either door led to the ogre."And then, what I call good players will not mind, because they will say, "OK, it's our bad luck again, we had to pick the one with the ogre".
Linear doesn't mean they can't turn around (maybe they can't and succeed in their goal, but going back to town might still be an option in a linear adventure). Railroad means, no matter what they do, no matter how many options they THINK they have, they really only have one.First, they can't do this in a linear dungeon, they have to go through the door and fight the ogre. In this case, they have to fight the ogre. How is this different ?
I think there is a difference between ...
A) The GM presents the party with one way forward, whether that's a door or a teleportation circle or a tunnel or whatever. The party can go forward or backward. There's not a lot of choice, but there's no deception.
... and ...
B) The GM presents the party with several ways forward, which all go to the same place. There appears to be choice, here, but that's because the GM is lying.
That's ... roughly the opposite of my preference. I'd prefer the DM not lie to me except in the person of a dishonest NPC.If it's linear, in A), you can only go forward. And in B), you don't know if the DM is lying. If you are playing in the proper spirit, you trust your DM that he is here to entertain you, and you know that if he is lying, it's for your fun. I much, much prefer the second one.
To think that all choices you make matter seems... great hubris. Everyone is a victim of the Universe from time to time, are they not?
Of course. Because based on what you are saying here... I'm thinking you as one of those types of players who is trying to "win". Winning the fight is what matters most importantly, whereas the reason for having the fight seems to be less important (at least as I am interpreting your posts, but admittedly I could be wrong). It doesn't really matter why the fight happens when the fight happens, what is truly important is playing the game such that you are trying your best to play most effectively in counter to what the DM presents so that you and the other players "win".It's only pointless if you never lose or have to make tough decisions because you won at a cost. Of course, playing D&D is kind of pointless but at least for me it's less pointless than watching people run around a chasing after some ball or puck.
I just don't see the point of even rolling dice if the DM just makes it up ... just say "woo-hoo! I hit again!" and everybody cheers.![]()