Vince_Snetterton
Explorer
Straying away from the mechanics of the weapons, it makes sense for there to be a lot more Great Axe swingers, (or Maul), as opposed to Great Swords. Anyone who was brought up in a non-urban environment would use an axe or hammer on a daily basis for basic jobs. Swords...not so much. The natural extension of that is that chars would create weapons built around that comfort level. And that does not even get into the technology and cost of making a sword, let alone the training required to master a sword.
A Maul could be made with no steel at all. Steel should still be a rare commodity. Great Axes, obviously fall somewhere between. Game design, from the very beginning, has never properly valued weapons, and to a greater degree, the amount of cash available to low level players.
If the amount of money available to players is not reduced, then the cost of metal weapons has to be increased at least 10 fold. And something like Plate Armour, or Half-Plate, which is fitted, like a suit, forget about it. Only the very rich, and very well connected, have access to such items.
A Maul could be made with no steel at all. Steel should still be a rare commodity. Great Axes, obviously fall somewhere between. Game design, from the very beginning, has never properly valued weapons, and to a greater degree, the amount of cash available to low level players.
If the amount of money available to players is not reduced, then the cost of metal weapons has to be increased at least 10 fold. And something like Plate Armour, or Half-Plate, which is fitted, like a suit, forget about it. Only the very rich, and very well connected, have access to such items.