Level Up (A5E) Magic Item Pricing Concerns

Stalker0

Legend
This thread is to look for any magic item prices that seem off to people. Though we did a big round of this in the playtesting, with so much to go through it would make sense that some prices slipped through the cracks.

This thread will definately need discussion as the prices of items can be a very personal reflection of how you run games.

My first one:

Amulet of Health (5k) - For most of my players, cons of 14 are normal, so this is granting +2 fort saves and +2 hp per level, and on the right players its +3 and +3 hp per level. That seems too much for just 5k.
 

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Using the standard array 15, 14, 13, 12, 10, 8 and a class with dual stat dependency as Adept and Herald it will be hard to get a 14 on CON. The upside is that stat items give some relief to the ASLs making it possible to pick a feat, otherwise feats will not be used much in campaigns using the standard array as most campaigns never reach tier 3. It feels a bit as a money/item must pick tax though,
 

Stalker0

Legend
Boots of Speed (3k)
Boots of Striding and Springing (400 gp)

This maybe the fact that I don't see OAs all that much, but considering both of them double your speed, and the boots of speed are a limited use item, the gold difference is quite noticeable. It feels like one of this items should be readjusted.
 

Stalker0

Legend
Boots of the Winterlands (500 gp)
Ring of Resistance (750 gp)

Boots provide cold resistance + other benefits, but is cheaper than another cold resistance item.
 

Stalker0

Legend
Cloak of Protection (500 gp)
Ring of Protection (1000 gp)

Items do the exact same thing, but one is half the price. And honestly, together that's a massive +2 AC and +2 saving throws for 1500 gp....seems too cheap to me.
 

Horwath

Legend
Using the standard array 15, 14, 13, 12, 10, 8 and a class with dual stat dependency as Adept and Herald it will be hard to get a 14 on CON. The upside is that stat items give some relief to the ASLs making it possible to pick a feat, otherwise feats will not be used much in campaigns using the standard array as most campaigns never reach tier 3. It feels a bit as a money/item must pick tax though,
+1 to two scores; 16, 14, 14, 12, 10, 8 at start. Primary 16, secondary 14, CON 14, rest; whatever.
 

Stalker0

Legend
Cube of Force (4k)

This is one of those items I know we are trying to maintain compatibility on, but frankly I think its in the wrong tier for what it can do.

Any wizard can use this cube and be invincible against practically anything but magic using the Number 3 face, and it gets a huge number of charges.

If we want to keep it in this tier, I think it should lose charges when the cube takes damage from anything. So a fighter wailing on it will eventually break it down.
 

Stalker0

Legend
Echo Force (5k)

So I love the flavor of this weapon (as a Legend of Zelda lover of course), I think its too expensive.

At the end of the day, this is a very niche item. I mean a throwing axe can do what this thing does, and doesn't have to be at maximum HP. The ability to do force damage is nice, but not 5k worth. This to me is like a 500 GP item.
 


Cloak of Protection (500 gp)
Ring of Protection (1000 gp)

Items do the exact same thing, but one is half the price. And honestly, together that's a massive +2 AC and +2 saving throws for 1500 gp....seems too cheap to me.
I presume this is a carry-over from the bizarre WOTC decision to make one uncommon and the other rare (which reamins true in a5e).
 

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