Scott Christian
Hero
I'm going to be honest, and show my stupidity here. Perhaps some can explain to me how this is any different than a situation in D&D when the DM knows the group needs a forge. So they ask: "Is there a forge anywhere around here?" A lot of DMs I know would say yes, have them roll a history check, and then feed them information based on that check. The information might be wrong based on their roll. It could lead to a good way or bad way to get there. Maybe even a very deadly way. And then a wandering monster table might be used, or might not. Just like the player's roll on the other chart means there is something wrong.That isn't what I'm getting out of this. From what I've been reading here, there is no chance that the forge doesn't exist. I have the same issue as you do here. The next thing is that there is better than 50/50 that there is no big bad evil dude guarding the forge. That's not the same thing as getting to it without meaningful obstruction.
They know that the forge is under the glacier X distance away. They don't know how to get down there and will have to make decisions that will spark other rolls that can cause bad stuff to happen. They aren't there, which means travel decisions that can spark bad stuff to happen. These future rolls can all cause other decisions with further rolls. And so on. That's what I'm getting from what @Manbearcat has been saying.
The only difference I see here is the player gets to decide there is a forge, and then, based on a roll, there may or may not be a forge. And then, the players are creating the problem, which is exactly what an impromptu DM would do?
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