Maxperson
Morkus from Orkus
I said pretty much the same thing.\Contra what @FrogReaver posted, you seemed to have no objections to the approach taken by @hawkeyefan's GM.
I said pretty much the same thing.\Contra what @FrogReaver posted, you seemed to have no objections to the approach taken by @hawkeyefan's GM.
Ultimately GM decision making is often blend of different motives. “It wouldn’t make sense for this person to do X, but it would make sense for them to do either Y or Z. Doing Z results more interesting situation, so they do that.”
Pretty much the on rails bit, but also the here's a decision which is primarily about characterization bit (Renegade vs Paragon). You make all kinds of decisions, but they are mostly just about defining who your character is. They don't actually impact what's going to happen except in very minor ways. You might get some minor callbacks, but that's it. Also big set pieces, boss battles, dramatic revelations. You can go off and explore other stuff, but nothing really progresses until you do the mission.
It's not a Quantum Dragon, so to speak, so much as it is there exists a dragon within the fiction and as part of that fiction and the resulting 6-, the player character is separated from the rest of the player characters. The criticism that traditional GM has to use force because he's waiting for a bad die roll to spring this upon the players whereas the PbtA GM is not using force because he can use it as a hard move on a 6- is a double standard.Originally, this was a large bird, a reasonable threat capable of doing this, but now it's being expanded to a dragon (a serious threat in and of itself and a very hard move just bringing it in) AND separating the PCs (removing the PC from the climb is separation) AND then separating the PCs again by having the players watch the dragon fly off (out of bowshot range) and take the PC somewhere far away.
You've had one reply to this, from @Campbell:Next question: what if anything is wrong with the GM using the bird's destination* (which she gets to determine, as noted above) as a means of introducing new content she wants to introduce e.g. a new realm, a potential adventure site, a different type of landscape?
For example, say the party's been doing lots of inland adventuring and she'd like to see a bit more maritime content, so she has the bird go to an island offshore. Or she's come up with a neat idea for a culture and sees this as a glorious opportunity to at least get the PCs into the right neighbourhood, so she has the bird go to a craggy mountain in the middle of said culture's realm. That sort of thing.
Here's another reply, from me.It's the GM, but they likely do not have the unconstrained authority to just have it take the PC wherever they want. They will be expected to frame a new scene that speaks to the dramatic needs of the character.
See how, in @FrozenNorth's examples, whatever actions the players declare for their PCs, the GM-established fiction - either directly established by the GM, if they wrote the AP; or deemed to be part of the game by them, if they bought someone else's AP and declared this is what we're playing - pulls the action back in the GM's pre-conceived direction.
- I already gave one example: the players want to go to the Rainbow Rocks rather than the Dark Clouds. They go, accomplish want they want, and find something that makes going to Dark Clouds more pressing;
- The Adventure Path gives compelling reasons to go from A to B to C, and the players feel that is what their characters would do
OK, so that's two!I said pretty much the same thing.
It might be a bit harder on a short-term basis, but its hard for a GM who is doing that sort of thing not to tip his hand over time if anyone is paying attention and cares. Hiding that sort of thing is not as easy as a lot of GMs think it is.
That's not anywhere close to the point I was making.@Ovinomancer, I'm not suggesting that the Dragon Capture move is out of the blue, not foreshadowed, or done without fictional context, which seems to be the implication here:
It's not a Quantum Dragon, so to speak, so much as it is there exists a dragon within the fiction and as part of that fiction and the resulting 6-, the player character is separated from the rest of the player characters. The criticism that traditional GM has to use force because he's waiting for a bad die roll to spring this upon the players whereas the PbtA GM is not using force because he can use it as a hard move on a 6- is a double standard.
Then would you mind clarifying? I think we're miscommunicating.That's not anywhere close to the point I was making.
I didn't see any reason from what @hawkeyefan wrote to think that having the group make the save was inappropriate, or that the escape was DM force rather than just the fey woman being ready to escape when the PCs arrived. It could have been force, but I'm not going to assume it when there is a reasonable explanation that doesn't involve force. Unless they show otherwise through gameplay, I feel that DMs should be given the benefit of the doubt in situations like these.OK, so that's two!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.