Vince_Snetterton
Explorer
My little vignette there does indeed have violence.The use of warnings is again, the authorial/editorial decision of the creator . . . . but when deciding whether to use them or not, you have to know your audience.
Most official, and unofficial, D&D products don't describe graphic scenes of violence as you do. If you are creating your own product, that probably will include themes of violence, but you stick to the normal level of violence depicted in D&D . . . then you probably don't need warnings. If you want to develop a product that does get super bloody and graphic, with detailed gory scenes of violence . . . . it's still up to you whether you include any type of warning, but it just might be a good idea.
If you are developing a product that contains what you feel are some troubling elements, as @Sacrosanct is doing . . . . you might feel that very few folks in your audience will be troubled or offended by your work, but perhaps they might be unaware of WHY certain aspects are troubling or offensive. And you want to address that.
As the creator . . . do you have concerns that some of your intended audience might find aspects of your product offensive or troubling? Do you have concerns that industry critics, professional and amateur, might call you out on certain aspects? Do you want your audience to understand the distinction between problematic source material and your own artistic choices? If the answer to any of that is yes, or even maybe . . . . you might want to include some sort of warnings.
The flip side of that is . . . . will your some of your intended audience sneer at trigger warnings and avoid your product because you used them? Is that even an audience you want to cater to?
Authorial decision, knowing your audience, knowing the times . . . . the argument that EVERYTHING or NOTHING deserves warning labels is patently ridiculous. It's hard to take you seriously on that.
But what about other things in there?
Paralysis.
Being trapped in the dark.
These are very very common effects in the game. Are writers, DM's, whoever, REALLY supposed to act like psychologists and analyze every potential creature/situation/effect before presenting it in a book or a game? I can state with confidence that within the "intended audience" of the D&D community that Hypnotic Pattern or Hold Person or Darkness will indeed trigger someone. Are we to remove these things from the game? Perhaps the members of the audience should use some common sense and think, "I know D&D is a pretty violent game, with all kinds of weird stuff happening in it. Maybe it is not the game for me."