Agreed. I would call them action declarations.So thinking some more - what is the difference between authorship and just roleplaying your character?
'I try to hit the orc' - authorship or roleplaying the character?
'I try to recall if there's a forge nearby' - authorship or roleplaying the character?
'I try to climb the tree' - authorship or roleplaying the character?
I personally tend to view these statements as 'roleplaying the character'.
Right. None of these is an action declaration, or any other sort of portrayal of one's PC.Some examples of 'non-roleplaying the character' authorship:
'The Town has the following buildings'
'These NPCs have these characteristics'
'There's a secret door here'
Here's another example: the Orc is scratched. And another: a bee stung me.
The complexity here seems to me to be all in your mind.Then we get into a more complex situation - where mechanical intervention ties a 'roleplaying the character' action to a 'non-roleplaying the character' authorship. A simple example of this style of mechanic might be: ' try to recall if there's a forge nearby' - normally a roleplaying action but mechanics can morph this into actually 'authoring a forge nearby' by making it true that there is one nearby anytime the player rolls a mechanical success (not saying any particular game does it this way). The point is that actions taken by just playing the character can turn into authorship actions depending on the mechanical backdrop and how the mechanics tie those roleplaying actions to the creation of fiction.
If I succeed on my action to attack the Orc with my sword, then it follows (inter alia) that the Orc is scratched (one of the alia: the Orc didn't dodge). Pretty simple.
If I succeed on my action to recall any Dwarven forges nearby, then it follows (inter alia) that I (as my PC) recall a nearby Dwarven forge (one of the alia: the forge exists). Pretty simple too.
If I succeed on my action to climb the tree. then it follows (inter alia) that I (as my PC) successfully climb the tree (one of the alia: I wasn't stung by a bee at a crucial moment in my climb). Also pretty simple.
If we add in an additional stipulation, like only the GM is allowed to decide whether or not the setting contains Dwarven forges and that the GM is to be under no constraints when doing so then one of our action resolution processes described above will have to change. But that's the causal direction: because of a view about authority over setting, a certain resolution process isn't viable. You can't go the other way, and argue for the necessity of the authority rule because of some inherent difficulty with the resolution process. Because the resolution process itself is a completely straightforward one.