Take @Cadence's arguments about the invisibility ring. I read that and I see someone thinking that the game state is like one found in D&D where the player is imagining something about an invisibility ring and pushing it into play -- totally disconnected from whatever else is in play like a D&D game where mechanics aren't tied directly to the fiction or the play. So, he's not entirely wrong that a DW player could do this thing, where he is wrong is in thinking about what's going on in play when the player does so. If the player was doing this, it's because that ring is already a critical focus of play -- it's important, it's needed, it's a PC dramatic need. In that case, it's entirely relevant, and that spout lore isn't going to solve anything, just provide a new route for play. Because, if the PC does this, it's going to be part of play, not something that just sits or is there for whenever the player wants to pick it up and play with it. DW does not go in for the same kinds of play D&D does. The tools and mechanics are suited for the play it does do.
I thought I was finally understanding, but I'm not sure what you mean by "that ring is already a critical focus of play" when the lore spouting is happening.
Thank you for any help.