MacConnell
Creator of The Untamed Wilds
Askari will help Oorvid...
Wrenn... siphon...
Volki... help... healing.
Askari: 28 strength, 28 motility
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
Astrid: 32 shade
Oorvid: 43 strength, 43 motility
Volki: 36 camouflage
Wrenn: 40 athleticism
A1: Body: 10 - 9 = 1 - 17 = -16, dying.
A2: Body: 10 - 4 = 6 - 4 = 2 - 2 = 0, incapacitated.
A3: Mind: 10 - 5 = 5 - 5 = 0, unconscious.
A4: Body: 10 - 2 = 8, irritated. Mind: 10 - 2 = 8, irritated.
A5: Body: 10 - 1 = 9 - 8 = 1, injured. Mind: 10 - 2 = 8, irritated.
A6: Mind: 10 - 16 = -6, unconscious. injured.
A7: Mind: 10 - 2 = 8, irritated.
A2: Body: 10 - 4 = 6 - 4 = 2 - 2 = 0, incapacitated.
A3: Mind: 10 - 5 = 5 - 5 = 0, unconscious.
A4: Body: 10 - 2 = 8, irritated. Mind: 10 - 2 = 8, irritated.
A5: Body: 10 - 1 = 9 - 8 = 1, injured. Mind: 10 - 2 = 8, irritated.
A6: Mind: 10 - 16 = -6, unconscious. injured.
A7: Mind: 10 - 2 = 8, irritated.
When Wrenn and Askari begin to lift his shoulders he whispers, "I hate to have the need, but move me next to one of the fallen enemy."
His talent for necromancy is greater than that of Wrenn; and so like Wrenn, taking about three seconds, when touching one of the enemy he siphons lifeforce from him, twice what Wrenn could garner. Both men are still hurt and Oorvid is still significantly injured, but he can walk on his own.
The party moves back the direction from which it arrived, talking the stairs back down to the storeroom. This takes about 10 more seconds with the hindered movability, at which time sounds of rapidly approaching footsteps can be heard. Seeing that the stairs are too wide to set up a truly defendable position, the party has no choice but to climb back down the ladder into the tunnel. It would be gravely unadvisable for anyone to try to descend the very narrow ladder with the party at its base, especially since the party extinguishes the mystical illumination.
Once in the tunnel Volki aids the others in accelerating their recovery. The rate of healing may be considered miraculous by the general populace because it takes hours instead of days, but the party does not have hours.
The enemy has obviously entered the subterranean storeroom above. Several voices can be heard discussing matters in an unfamiliar language. Wrenn, standing in the stride wide entrance to the tunnel nocks and arrow while the others made ready to defend themselves should the need occur.
Volki and Astrid each back into a dark corner facing the ladder. Since there is light above and not below, shadow movement indicates when someone approaches the trapdoor. Despite his injury, Oorvid waits in the dark along the opposite wall across from Askari, closer to the ladder than the two ladies. The two men have weapons at ready.
The tension is palpable. Seconds pass into a minute with no one above yet breeching the portal, but neither have they moved away. It seems they have not yet come to a decision as to a course of action.
Askari: Body: 10 - 2 = 8, irritated.
Shirt: 34 - 1 = 33
Astrid: Body: 10 - 2 = 8, irritated.
Mantle: 25 - 1 = 24
Stones: 20
Oorvid:: Body: 10 - 5 = 5 - 11 = -6 + 1 = -5, incapacitated.
Tunic: 62 - 1 = 61
Volki: full wellness
Tunic: 45
Wrenn:: Body: 10 - 7 = 3, injured.
Tunic: 59 - 1 = 58 - 1 = 57
Arrows: 8 - 1 = 7 - 1 = 6
Shirt: 34 - 1 = 33
Astrid: Body: 10 - 2 = 8, irritated.
Mantle: 25 - 1 = 24
Stones: 20
Oorvid:: Body: 10 - 5 = 5 - 11 = -6 + 1 = -5, incapacitated.
Tunic: 62 - 1 = 61
Volki: full wellness
Tunic: 45
Wrenn:: Body: 10 - 7 = 3, injured.
Tunic: 59 - 1 = 58 - 1 = 57
Arrows: 8 - 1 = 7 - 1 = 6
41 marks: currency
(helps Astrid or Hiroshi)
Aluminum: 1 ingots, {shock x3}
white ingot: 2, ??
(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 6 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 6 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)
(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}
(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??
(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)
(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
(helps Astrid or Hiroshi)
Aluminum: 1 ingots, {shock x3}
white ingot: 2, ??
(helps all characters)
Ant Stingers: 2, {toxicity x2}
Bat Guano: 6 measures, {heat x2}
black claw necklace: 1, ??
Spider Claws: 6 sets, {toxicity x4}
Spider Fangs: 4 sets, (Cohesion +3)
(helps Volki or Wrenn)
Bandy Feathers: 1, (Strength +2)
Goat Beard: 1, (Will +2)
Heckling Jay Feathers: 1, (Will +2)
Viper Blood: 1 measure, {athleticism x3}
Viper Venom: 1, {toxicity x3}
(helps Askari or Oorvid)
Bandy Skull Talisman: 1, (Strength +2)
jawbone: 1, ??
Teal Skull: 1, (Cohesion +2)
Viper Skull: 2, (Motility +2)
waterfowl skull: 2, ??
(helps all characters)
Coal: 7 bricks, {heat x3}
Slate: 1, {sound x2}
Lodestone: 2, {shock x3}
Livestone: 5, (Strength +2)
(helps Volki or Wrenn)
Mend Leaves: 3 measures, {Mend x2}
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
Chain of Keeps Tunnel System
name: Temnyy Veter
Rheini Village
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