D&D 5E A use for True Strike

Mort

Legend
Supporter
Now I think I’m going to create a magic item that lets you cast True Strike as a bonus action. 1d4+1 charges/day.

Make sure the item allows the true strike 1) allows for the advantage in the same turn AND 2) doesn't require concentration.

Frankly, IMO, you're better off having the item mimic the Tasha's rogue ability "steady aim" (perhaps without the 0 movement requirement) instead? not only better, but a much less murky ability, rules wise.
 

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Bolares

Hero
So, true strike's target isn't the person receiving advantage. It's the creature you get advantage from. So if you twin true strike, your first attack against two targets gets advantage. That's why the poster said to also twin a guiding bolt. Then you would have advantage on both guiding bolt targets, and if you hit those, give your party advantage on the first attack against both targets.
 

Oofta

Legend
So, true strike's target isn't the person receiving advantage. It's the creature you get advantage from. So if you twin true strike, your first attack against two targets gets advantage. That's why the poster said to also twin a guiding bolt. Then you would have advantage on both guiding bolt targets, and if you hit those, give your party advantage on the first attack against both targets.
That's a lot of metamagic for pretty minimal gain though. It also assumes targets stick around from round 1 to round 2 and so on.

It is slightly better than just casting guiding bolt two rounds in a row, but not by much.
 

Bolares

Hero
That's a lot of metamagic for pretty minimal gain though. It also assumes targets stick around from round 1 to round 2 and so on.

It is slightly better than just casting guiding bolt two rounds in a row, but not by much.
I never said it was worth it :p

Was just explaining what I think was the intent of the comment, and how the rules support it. IMHO this play is not worth the sorcery points it spends.
 

Mort

Legend
Supporter
That's a lot of metamagic for pretty minimal gain though. It also assumes targets stick around from round 1 to round 2 and so on.

It is slightly better than just casting guiding bolt two rounds in a row, but not by much.
With the added problems of:

1. It's concentration so interferes with those spells (Say a divine soul sorcerer that wanted to have spirit guardians up - nope);

2. It interferes with bonus actions - so same divine soul sorcerer had cast spiritual hammer - it just sit's there doing nothing for a round.

It takes a lot of resources AND blocks a lot of resources. just seems like a bad bet all around!

Frankly, If I had a villain doing this - the party would mock him mid combat - which might be worth it, mind you.
 
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Bolares

Hero
Frankly, If I had a villain doing this - the party would mock him mid combat - which might be worth it, mind you.
That's a GREAT idea! Have the villain give a great speech about how they are the ultimate wizard and stuff like that, then, open combat with him casting true f'n strike on the party. My players would die laughing
 

Oofta

Legend
That's a GREAT idea! Have the villain give a great speech about how they are the ultimate wizard and stuff like that, then, open combat with him casting true f'n strike on the party. My players would die laughing
Awesome! While they're on the floor laughing and incapacitated strike while the iron is hot!
 

Dausuul

Legend
What if true strike simply gave you an automatic hit on your next attack?

It would still be inferior to attacking twice under normal circumstances, since most attack rolls have a hit chance over 50%. But it would shine against high-AC foes. And since it bypasses the attack roll entirely, it doesn't enable smite abuse.
 


What if true strike simply gave you an automatic hit on your next attack?

It would still be inferior to attacking twice under normal circumstances, since most attack rolls have a hit chance over 50%. But it would shine against high-AC foes. And since it bypasses the attack roll entirely, it doesn't enable smite abuse.
It used to be +20 on attack rolls back then. So this would be equally useful.

Another idea could be automatically granting a crit on your next hit in addition to advantage. That would be worth it.
 

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