Dexterity annoys me sometimes. Outside of D&D - Why would the quickest draw be the most accurate shot? Why should the surgeon with great hands be a great acrobat? etc... For example, 2e for Skills and Powers split Dexterity into Aim and Balance.
If you had to split Dexterity into two substats, how would you break these up in terms of theme cohesiveness (not necessarily usefulness balance)?
Acrobatics
Armor Class
Climb Walls
Disable Device
Dodge
Escape Artist
Initiative
Movement Rate
Parry
Sleight of Hand
Stealth
To Hit Melee
To Hit Missile
Thanks for any thoughts!
If you had to split Dexterity into two substats, how would you break these up in terms of theme cohesiveness (not necessarily usefulness balance)?
Acrobatics
Armor Class
Climb Walls
Disable Device
Dodge
Escape Artist
Initiative
Movement Rate
Parry
Sleight of Hand
Stealth
To Hit Melee
To Hit Missile
Thanks for any thoughts!