D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Aarackocra Assimar Bugbear Centaur Changeling Deep Gnome Duergar Eladrin Fairy Firbolg Genasi, Air Genasi, Earth Genasi, Fire Gennasi, Water Githyanki Githzerai Goblin Goliath Harengon Hobgoblin Kenku Kobold Lizardfolk Minotaur Orc Satyr Sea Elf Shadar Kai Shifter Tabaxi...

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

greg-rutkowski-monsters-of-the-multiverse-1920.jpg

  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 

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Parmandur

Book-Friend
So... All these pages of responses, and no one else has tried squinting at whatever is the next entry after "Dolphin" to figure out what it is? I could care less about the races, I want more bestiary speculation!
I don't see anything about Doliphons, do you mean the Deathlock, Deathlock Mastermind, and Deathlock Wight? Those are from MToF originally.
 

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Parmandur

Book-Friend
Oh, yeah. I see the problem. I'm more of a fan of having the consolidated rules in one area. That's just my preference.
That's what the new Core will be, ultimately, and this set to a certain extent: between these three books and Core, everything is available in arms reach. The new rules play nice with the old, at any rate.
 

the Jester

Legend
It's actually pop culture, not D&D that uses races wrong from a scientific point of view. Humans don't really have races biologically. I was surprised to learn that too. Exceptions like Thrikreen and Lizardfolk that really are different species exist, but Elves, Humans, Orcs, Dwarves, Halflings, Gnomes, Gith, Tieflings, Aasimar, Genasi all different races of humanity. They even can interbreed creating stuff like Half Elves, Muls, and Half Orcs.
I reject this argument. If "able to breed" is the criteria for being the same species in D&D, then trolls, demons, dragons, celestials, etc. are also all just different races of humanity. Somehow, a dragon is more human than an ape or giant under this definition.
 

Ixal

Hero
And the dumbing down of D&D continues.
First it was ability scores, now its land speed and vision.

I think this is a huge chunk of the debate. It's quite clear that a massive chunk of the playerbase seems to think of them as the equivalent of real world human races. And when looked at from that lense, it's pretty clear that saying 'x race is less intelligent' is absolutely not ok and extremely racist.

Others (including myself) think of them as different and in many cases completely unrelated species. A human would have more in common with a chimp than it would with a lizardfolk, and them being extremely different isn't racism. It's just two completely different species being different.
Which is very silly.
When different races exist which differ from each other like in D&D or dog breeds when you want a real world example, then it is not racism to say X is more/less whatever then Y but a fact.
 

Maxperson

Morkus from Orkus
So when I put on those shoes... I can tell right away that those shoes don't fit. They don't fit for me, and won't fit for almost anyone else. And this is exactly why I believe it is an unreasonable want.
You should have stopped with the bolded portion. You don't get to speak for anyone else and I would bet good money that those shoes fit a lot more people than your opinion shows.
making the game your own.
So then you didn't need 5e and they shouldn't make a 6e. Just make the game yourself.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Not challenging at all. Just curious. From the earliest days of D&D there's been a big DIY and "rules as guidelines" component to the hobby. The RAW, the whole RAW, and nothing but the RAW people seem to be an entirely "newer" phenomenon. That was just not something I experienced until around 3E.
Oh, rule lawyers were already there in force in 1e. We just didn't have the arguments magnified by the Internet.
 

Not challenging at all. Just curious. From the earliest days of D&D there's been a big DIY and "rules as guidelines" component to the hobby. The RAW, the whole RAW, and nothing but the RAW people seem to be an entirely "newer" phenomenon. That was just not something I experienced until around 3E.
Oh I have no issue with the rules as artificial structure. That's what basically all RPG rules are. I also dont have any issue with the idea that they are not a hard and fast ruleset (certainly not within the context of creature biologies).

With that said, they also have almost nothing to do with verisimilitude.
 

I reject this argument. If "able to breed" is the criteria for being the same species in D&D, then trolls, demons, dragons, celestials, etc. are also all just different races of humanity. Somehow, a dragon is more human than an ape or giant under this definition.
Yep, in a D&D world I'd expect that heredity works more like how Pliney the Elder described it, than how Charles Darwin did.
 

the Jester

Legend
Yep, in a D&D world I'd expect that heredity works more like how Pliney the Elder described it, than how Charles Darwin did.
In my D&D games, I acknowledge that the world is more fertile and fecund than ours. That helps explain how areas recover from e.g. dragon attacks, devastating demonic invasions, etc relatively quickly.
 


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