D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 
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Parmandur

Book-Friend
Another inconsistency is that there are now effectively two different sets of goblinoids - the ones presented as monsters in the core MM and these new Feywild-connected playable race versions.

If the 50Ae MM gives goblinoids a Feywild connection, that’s fine. But we’ll have to wait two years to find out …
There were already Forgotten Realms Goblinoids, Eberron Goblinoids, Exandria Goblinoids, Ravnica Goblinoids, etc, etc.
 

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The foundation was never really there. That was very evident in how advantage/disadvantage and bounded accuracy vastly limited the design space. There's only so many things you can roll twice for and never have bonuses, especially in a space that has to assume magic items and feats aren't a thing.
See I love those aspects. Having 30 different + and - 1s which you had to add and subtract in different combinations was awful, and it's pretty much the one thing putting me off Pathfinder 2e (apart from not having a group for it).

For me, the initial 5e hit the balance between complexity and simplification perfectly. And now that they're just mass simplifying everything, that balance has fallen too far in that direction for me.

But every person has their own complexity preferences.
 


Parmandur

Book-Friend
okay, so where is the mod that lets us play warlord like characters? what about just more advanced martial characters that are on par with spell casters?
I said they didn't go so far as pleasing everyone. As someone who played a 4E Warlord myself during my time with 4E, the battle.aster is satisfactory for me to cover that sort of thing.
 


okay, so where is the mod that lets us play warlord like characters? what about just more advanced martial characters that are on par with spell casters?
Lack of warlord, swordmage, and psion is one of my very sore points about this edition.

I remember before Xanthar's you would see people asking about when their favourite class would get added. Everyone would respond 'the edition is new it will come soon'. That hope has long died.
 



I said they didn't go so far as pleasing everyone. As someone who played a 4E Warlord myself during my time with 4E, the battle.aster is satisfactory for me to cover that sort of thing.
The battlemaster is a very poor substitute for the warlord. You could make a warlord which would still be effective even if they never swung their weapon. You try doing that with the battlemaster and you're a useless dead weight. You're far better off just attacking.
 


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