D&D 5E A Compilation of all the Race Changes in Monsters of the Multiverse

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books...

Over on Reddit, user KingJackel went through the video leak which came out a few days ago and manually compiled a list of all the changes to races in the book. The changes are quite extensive, with only the fairy and harengon remaining unchanged. The book contains 33 races in total, compiled and updated from previous Dungeons & Dragons books.

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Reynard

Legend
It's really tough for anything to remain in the dark when we're talking about a property approaching the half century mark. D&D might have held an air of mystery at one time but I think that ship sailed a long, long time ago.
Pshaw!

Goblin Hex: Goblins create an aura of chaos and bad luck around them. During combat roll randomly each round to determine which PC or their ally suffers Disadvantage on all rolls during their turn. Outside of combat all DCs are increased by 1d6. These effects end if all goblins are killed or flee. The effect cannot be detected or dispelled.

Super simple fast thing to add to a completely stock boring enemy that is likely to cause the PCs some serious worry, with no way to look up a spell to solve it.
 

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Micah Sweet

Level Up & OSR Enthusiast
I really, really hate having to open the PHB at the same time as the MM to run a creature. Any spell-like effects a monster has should be and can easily be entered into the stat block. And they shouldn't be "spells." Spells are things PCs do. Monsters do... other weird stuff that PCs should gape at and run screaming from. And that's another effect of the Mos Eisley racial options: it sets the "wonder" bar way off the floor so it is that much harder to invoke it.
Would monsters include say, the Archmage NPC statblock in your estimation?
 

MGibster

Legend
How dare you pshaw at me, sir. Fie! Fie, I say!

Goblin Hex: Goblins create an aura of chaos and bad luck around them. During combat roll randomly each round to determine which PC or their ally suffers Disadvantage on all rolls during their turn. Outside of combat all DCs are increased by 1d6. These effects end if all goblins are killed or flee. The effect cannot be detected or dispelled.
How would that work with goblin PCs?

Super simple fast thing to add to a completely stock boring enemy that is likely to cause the PCs some serious worry, with no way to look up a spell to solve it.
You make a valid point. But it's kind of like Cthulhu creatures, we're at a point where I can buy a plush Yog-Sothoth, Cthulhu, or Deep One toy because they're just so darned familiar at this point.
 

I have to say I really hate this whole narrative of "grognards vs progressives" like there would be only two camps and you either need to embrace all the changes or oppose all of them. I have though for decades that D&D should be more inclusive and depiction of intelligent species is really problematic. Yet I still want some verisimilitude and simulationism.
It’s the more extreme claims—that wotc is “ruining” dnd, that it “doesn’t care” about its older fans or lore, or that its game design is being driven by social media discourse—that I find difficult to square with the relatively minor scale of the actual changes to the game.
 



Reynard

Legend
That is a matter of taste.

I want to play the magical archetypes − rather than be on receiving end of them.

If I have choose between Conan and Elric, I choose Elric.
It's not about whether the PCs are mundane. As I said it is relative. The things Elric faced were even weirder and more fantastic than he was.
 


Yaarel

He Mage
It's not about whether the PCs are mundane. As I said it is relative. The things Elric faced were even weirder and more fantastic than he was.
Even Elric is a bit too mundane for me, because he is summoner who summons other beings to do stuff for him.

I would rather play the magical beings.

To actually be the magical archetype is one of the reasons I am fond of psionics and other magical features of D&D.
 

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