DND_Reborn
The High Aldwin
IMAGINE... a Rogue without Sneak Attack? a Monk who doesn't know Martial Arts? a Ranger who never casts hunter's mark? a Paladin without Smites?
Can you...?
I can, and I encourage it! Welcome to the Island of Misfit PCs!
Well, after playing that way for a long time (using a revised progression for the classes), I pitched to my players this weekend a new idea. FEWER features!
While working on character sheets for a player, and realizing how many features and racial traits his Level 7 Wood Elf Ranger had, I decided maybe going the other way might be a novel idea.
So arose the idea for fewer features. Allowing players to focus more on the features they choose (yes, you read that correctly, choose) instead of just being given a buffet of features. Also, by choosing which features you want and when you might gain them, it opens up for very different builds (see the opening of the OP for examples!).
CONCEPT:
Race - you choose ONE racial trait (Ability Score Increase, Age, Alignment, Size, Speed, Languages are "common" and you get them all) that is not shared by all the other races.
Background - you get your background feature.
Class - you choose ONE class feature at 1st level. (For example, a Fighter would choose either a Fighting Style OR Second Wind.)
Subclass - each time you choose your subclass feature, you choose ONE subclass feature (For example, a Battle Master chooses either Combat Superiority or Student of War.)
Prerequisites - you cannot choose a feature if aspects of that feature rely on another feature you don't have!
So, at 1st level you will have only three features (one race, one background, one class or subclass).
With each new level, you can choose to gain a feature for that level, select a feature from a prior level (including prior subclass features), or choose a feature from your race.
Finally, here is the first draft of the homebrew write-up. I have to iron-out the wrinkles, and certainly spellcasters should take spellcasting as their level 1 feature, but nothing says they must.
That's it for now. I'll update the thread as I make more progress on this idea, but I think it will become our standard from now on. If you are wondering about this, REALLY think about it, you might find it as intriguing as I do. Cheers!
EDIT: For anyone looking at this in detail, 2 points:
1. Druidic and Thieves' Cant are Languages, so you don't have to choose them as a feature for those classes, you get them for free.
2. I've considered (and not made a decision yet) as to making casters use a feature to gain access to higher level spells. Casters have blank levels without features to choose otherwise, so really aren't loosing anything otherwise...
Can you...?
I can, and I encourage it! Welcome to the Island of Misfit PCs!

Well over a ago I post a thread about a Faster Features Variant here:
www.enworld.org
The idea was to give characters features at an accelerated pace so you could have more playing time using them. When we had reached level 20, it felt like we didn't have time to really enjoy the newer features.

D&D 5E - The "Faster Features" Variant (+)
Have you played a PC to level 20, to obtain your capstone feature and rejoice in newly found power and ability, only to have the adventure... end? Have you played many campaigns, making it to level 10 or 12 even, just to find the adventure is suddenly over, and look at those higher lofty levels...

The idea was to give characters features at an accelerated pace so you could have more playing time using them. When we had reached level 20, it felt like we didn't have time to really enjoy the newer features.
Well, after playing that way for a long time (using a revised progression for the classes), I pitched to my players this weekend a new idea. FEWER features!
While working on character sheets for a player, and realizing how many features and racial traits his Level 7 Wood Elf Ranger had, I decided maybe going the other way might be a novel idea.
Elf:
Is it any wonder a player might have a hard time recalling everything their character can do when PCs are given so much???
- ASI +2 DEX
- Darkvision
- Keen Senses
- Fey Ancestry
- Trance
- ASI +1 WIS
- Elf Weapon Training
- Fleet of Foot
- Mask of the Wild
- Ship's Passage
- Favored Enemy
- Natural Explorer
- Fighting Style
- Spellcasting (5 known spells)
- Gloomstalker Magic
- Dread Ambusher
- Umbral Sight
- Primeval Awareness
- Feat
- Extra Attack
- Favored Enemy improvement
- Natural Explorer improvement
- Iron Mind

So arose the idea for fewer features. Allowing players to focus more on the features they choose (yes, you read that correctly, choose) instead of just being given a buffet of features. Also, by choosing which features you want and when you might gain them, it opens up for very different builds (see the opening of the OP for examples!).
CONCEPT:
Race - you choose ONE racial trait (Ability Score Increase, Age, Alignment, Size, Speed, Languages are "common" and you get them all) that is not shared by all the other races.
Background - you get your background feature.
Class - you choose ONE class feature at 1st level. (For example, a Fighter would choose either a Fighting Style OR Second Wind.)
Subclass - each time you choose your subclass feature, you choose ONE subclass feature (For example, a Battle Master chooses either Combat Superiority or Student of War.)
Prerequisites - you cannot choose a feature if aspects of that feature rely on another feature you don't have!
So, at 1st level you will have only three features (one race, one background, one class or subclass).
With each new level, you can choose to gain a feature for that level, select a feature from a prior level (including prior subclass features), or choose a feature from your race.
Ability Score Increases (DEX +2, WIS +1), Age, Alignment, Size, Speed, Languages don't count as they are common to all races.
- Race: Trance
- Background: Ship's Passage
- Ranger 1: Natural Explorer
- Ranger 2: Fighting Style (Archery)
- Ranger 3: Umbral Sight (Gloomstalker feature)
- Ranger 4: Sharpshooter feat
- Ranger 5: Extra Attack
- Ranger 6: Dread Ambusher (Gloomstalker feature)
- Ranger 7: Iron Mind (Gloomstalker feature)
Finally, here is the first draft of the homebrew write-up. I have to iron-out the wrinkles, and certainly spellcasters should take spellcasting as their level 1 feature, but nothing says they must.

That's it for now. I'll update the thread as I make more progress on this idea, but I think it will become our standard from now on. If you are wondering about this, REALLY think about it, you might find it as intriguing as I do. Cheers!
EDIT: For anyone looking at this in detail, 2 points:
1. Druidic and Thieves' Cant are Languages, so you don't have to choose them as a feature for those classes, you get them for free.
2. I've considered (and not made a decision yet) as to making casters use a feature to gain access to higher level spells. Casters have blank levels without features to choose otherwise, so really aren't loosing anything otherwise...
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