D&D General What rule do you hate most from any edition? (+ Thread)

Cadence

Legend
Supporter
Pick one thing from any edition of D&D, Pathfinder, or 13th Age that you hate with the passion of 1,000 burning Balrogs. Say what it is, and then make a joke or humorous comment about it.

No nit-picking on responses, or contradicting the person who hates it, this is a + thread. Feel free to make a better joke or commiserate with an experience showing why you agree.
 

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NPC classes from 3/3.5/PF. The Gordon Ramsay equivalent with a boatload of points in profession chef would be, say, a 15th level expert.

Which means he has 15d8 hit points and BAB of +11/+6/+1. Who the heck needs security or a bouncer! Hide behind a counter, throw undercooked chicken at them, and then use the butcher knife when they get close. I know the restaurant business is tough, but wow!!!

Lucrative too. That comes with 34,800gp in gear, including 12,000gp in weapons and 10,500gp in armor That's a +1 keen butcher knife, coming at you, with him wearing a +3 chef's jacket.
 
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class level limits for demi-humans in 1e, hands down the worst

Was in a campaign where making it past 1st level was an accomplishment. My elven cleric was a few hundred XP from maxing out and retiring (while a human would have gotten to keep going).

Luckily it ended up not being a problem. Got touched by a vampire and then the lich teleported behind the back row of the party and let loose with a lightning bolt. :-(
 
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Hate stuff, but be + thread lol.

3E/PF1 had a random mental illness effect mechanic. It ranged from super mild RP things like sudden phobia to amnesia. The thing about amnesia is it turned your PC into a commoner. You lost all your skills and class stuff. It was bad on its own, but tossed in a list of random mental effects was just awful.
 


class level limits for demi-humans in 1e, hands down the worst
This. That was real rubbish! I never played in a group willing to actually enforce them, but even then, the possibility that they might be enforced seemed really lame (again, even though it was unlikely you'd ever get that high).

I also hate all multiclassing rules EXCEPT late-2E multiclassing (4E had some which weren't awful but I can't remember if they were the main multiclassing ones or some alternative ones).
 

Hate stuff, but be + thread lol.

3E/PF1 had a random mental illness effect mechanic. It ranged from super mild RP things like sudden phobia to amnesia. The thing about amnesia is it turned your PC into a commoner. You lost all your skills and class stuff. It was bad on its own, but tossed in a list of random mental effects was just awful.
That is amazing. I didn't know about that rule, but I now join you in hating it!
 


That is amazing. I didn't know about that rule, but I now join you in hating it!
Yeah, I wasnt familiar with it either until one adventure path. My PC and another got hit with this mental illness roulette. He went first, "oh im afraid of water now". Then I went, "I have amnesia. What does that mean." GM looks up rulebook, "it means your PC is a commoner now."

Why are these things in the same roll table?
 

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