beancounter
(I/Me/Mine)
There is no good or evil goblin, there is only xp. 

The larger problem here isnt the wholesale killing of guards. Its that D&D systems make it easier to just outright kill something then to knock it out.Of course. I generally try to avoid killing guards whenever it can be helped.
Well, the combat system does, sure. But, violence doesn’t always have to be the solution. And, when it does come down to violence, it is still possible not to kill your opponents. Heck, in 5e all you have to do is use melee attacks and say you’re trying to knock the target out. Use of morale mechanics can also help here.The larger problem here isnt the wholesale killing of guards. Its that D&D systems make it easier to just outright kill something then to knock it out.
It really doesn't. All that is required in the current rules is that the player says that they do wish to do nonlethal damage.The larger problem here isnt the wholesale killing of guards. Its that D&D systems make it easier to just outright kill something then to knock it out.
Sure, just sayin its an old habit so it dies hard. Folks used to just wholesale murder from the old days. If they had reasonable options from the start, folks might actually consider a toolbox approach.Well, the combat system does, sure. But, violence doesn’t always have to be the solution. And, when it does come down to violence, it is still possible not to kill your opponents. Heck, in 5e all you have to do is use melee attacks and say you’re trying to knock the target out. Use of morale mechanics can also help here.
Yeah but then what do you do with the captive you have now?!? Tie him up and guard him? Let him go warn his pals? Hope he doesnt go tell the Dragon you are there?!Which frankly is bizarre and I don't like it. Because if that's how it would work, then every time you kill somebody with a melee attack, it is pretty damn immoral, as you could have just as easily not killed them. Of course in reality that's not how it would work. If you have some proper weapon, it is very difficult to knock someone out safely, so using lethal force could still be justified.
Yeah, I rule that if you’re trying not to kill your opponent, they fall unconscious and start making death saves. If you want to make sure they survive, you’d better stabilize them. (Theoretically they’d be making death saves either way, but for convenience sake I handwave them away if you’re actively trying to kill them.)It really doesn't. All that is required in the current rules is that the player says that they do wish to do nonlethal damage.
Which frankly is bizarre and I don't like it. Because if that's how it would work, then every time you kill somebody with a melee attack, it is pretty damn immoral, as you could have just as easily not killed them. Of course in reality that's not how it would work. If you have some proper weapon, it is very difficult to knock someone out safely, so using lethal force could still be justified.
3 of my younger cousins love eating ice cream with ketchup and mustard on it. Chocolate ice cream, which makes it even worse.I once knew a guy who put ketchup on his.![]()
3 of my younger cousins love eating ice cream with ketchup and mustard on it. Chocolate ice cream, which makes it even worse.
At first I thought that they were doing it just to gross me out, but nope. They sincerely like it. It made me want to vomit.