Here is the rough draft of my Paragon class
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per paragon level after 1st
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Constitution Charisma
Skills: Choose two from Athletics, History, Intimidation, Perception, Religion, and Survival
Supernatural Might
At 1st level, you develop a superhuman level of ability of your choice: Super Strength, Incredible Speed, or Invulnerable Skin, Your choice grants you features at 1st level.
Super Strength
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also add your Constitution score to the distance of your long jump and your Constitution modifier (minimum +1) to the height of your high jump.
Incredible Speed
Your speed increases feet equal to you Dexterity or Constitution score (whichever is higher) while you aren’t wearing medium or heavy armor. Also you can perform the Dash Action as a bonus action.
Invulnerable Skin.
You may substitute your Constitution modifier for your Dexterity modifier when determining AC or rolling saving throws. Also your hit point maximum increases by 1, and it increases by 1 every time you gain a level in paragon
Paragon Improvement
At the 1st level, choose Strength, Dexterity, or Constitution. The chosen ability score increases by 1 and the maximum value for the score increases by 2. This happens again at the again at 5th, 10th, 15th, and 20th level.
Eldritch Invocations
Source of Power
At 3rd level, the source of your supernatural gift begins to reveal itself. Your source grants you features at 3rd level and again at 6th, 10th, and 14th level
Demigod
You are the child or a descendant of a deity. The divine blood is the source of your power and strengthens you body.
Agelessness
Starting when you gain this source at the 3rd level, you stop aging. You cannot die of old age and magic cannot alter your age against your will.
Demigod Rejuvenation
At the 3rd level, you can restore your own vitality and senses. As an action, you can roll all your paragon HD and heal half that many hitpoints. You do not add your Constitution modifier. In addition you cure yourself of the blinded or deafened condition if you still have eyes or ears respectively. Once you do this, you cannot do it again until you finish a long rest.
Divine Wrath
At the 6th level, your strikes are imbued with holy power. Your unarmed and weapon attack deal an addition 1d6 radiant damage.
Hit Points
Hit Dice: 1d12 per paragon levelHit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per paragon level after 1st
Proficiencies
Armor: Light armor, medium armor, shieldsWeapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Constitution Charisma
Skills: Choose two from Athletics, History, Intimidation, Perception, Religion, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) hide armor and a maul or (b) leather armor and two shortswords
- (a) two javelins or (b) any simple weapon
- (a) a longsword and a shield or (b) two martial weapons
- An explorer’s pack
Level | Proficiency | Features | Invocations Known |
---|---|---|---|
1st | +2 | Supernatural Might, Paragon Improvement (22) | |
2nd | +2 | Eldritch Invocations | 2 |
3rd | +2 | Source of Power | 2 |
4th | +2 | Ability Score Improvement | 2 |
5th | +3 | Extra Attack, Paragon Improvement (24) | 3 |
6th | +3 | Source of Power, | 3 |
Supernatural Might
At 1st level, you develop a superhuman level of ability of your choice: Super Strength, Incredible Speed, or Invulnerable Skin, Your choice grants you features at 1st level.
Super Strength
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also add your Constitution score to the distance of your long jump and your Constitution modifier (minimum +1) to the height of your high jump.
Incredible Speed
Your speed increases feet equal to you Dexterity or Constitution score (whichever is higher) while you aren’t wearing medium or heavy armor. Also you can perform the Dash Action as a bonus action.
Invulnerable Skin.
You may substitute your Constitution modifier for your Dexterity modifier when determining AC or rolling saving throws. Also your hit point maximum increases by 1, and it increases by 1 every time you gain a level in paragon
Paragon Improvement
At the 1st level, choose Strength, Dexterity, or Constitution. The chosen ability score increases by 1 and the maximum value for the score increases by 2. This happens again at the again at 5th, 10th, 15th, and 20th level.
Eldritch Invocations
Source of Power
At 3rd level, the source of your supernatural gift begins to reveal itself. Your source grants you features at 3rd level and again at 6th, 10th, and 14th level
Demigod
You are the child or a descendant of a deity. The divine blood is the source of your power and strengthens you body.
Agelessness
Starting when you gain this source at the 3rd level, you stop aging. You cannot die of old age and magic cannot alter your age against your will.
Demigod Rejuvenation
At the 3rd level, you can restore your own vitality and senses. As an action, you can roll all your paragon HD and heal half that many hitpoints. You do not add your Constitution modifier. In addition you cure yourself of the blinded or deafened condition if you still have eyes or ears respectively. Once you do this, you cannot do it again until you finish a long rest.
Divine Wrath
At the 6th level, your strikes are imbued with holy power. Your unarmed and weapon attack deal an addition 1d6 radiant damage.