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D&D 5E Truly Understanding the Martials & Casters discussion (+)


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That imbalance? You're describing D&D, as created by Gary "REAL players play Magic-Users" Gygax.

I just want different ways to be overpowered than simply playing a 9 level caster.

And yet I'm stuck with overpowered casters and have to suck it up. Sucking it up is a 2 way street. I dont recall the Casters Uber Alles act requiring 100% consensus.
And here we have the fundamental disconnect. Some people see the caster disparity as a power issue. While others fundamentally don’t. Some see versatility as substantially more impactful on overpack power than consistently being very good at something that gets used a lot in the game.

To consider casters as more powerful (rather than just more versatile), you need to ignore the fact that D&D is played in groups, and ignore real play circumstances.

That’s why this thread and the other three thousand like it, will never achieve consensus.
 



Bloat ship sailed when we have useless garbage like the sorcerer and a half dozen other casters. They just added the artificer. Another class, high level feats, and high level maneuvers isnt a big ask.

I can't play the class I want because a few noisy and selfish types are intent on keeping anything that doesnt cast spells in the sidekick realm. At this point, if you dont understand the issue, it because you are willfully not listening.
The sorcerer is great fun to play! And far better rmultuclassed with martial classes to make them fantastical than a wizard 😜
 

Adding in player facing magic item selection would help with power/versatility, and could actually balance with attunement. Non-casters get unlimited attunement, minor casters get 4, 9 level casters get the current 3. Have attunement for all permanent items.

By removing this from 5E, they further contributed to the "mother may I" issue with being a non-caster.
 

The ready action is expensive once you're past level 4. You can only make one attack, so the fighter loses 50% (or more) damage by doing so.

Similar issue with Strength based fighters and thrown weapons.
I never said it was ideal. ;)

Personally, I would just use a ranged weapon. IME pretty much every fighter has primary melee/ secondary ranged or vice versa. Otherwise, they are only limiting themselves.
 


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