DND_Reborn
The High Aldwin
Ummm... ranged and thrown weapons???It sure would be awful if fighters had the basic tools to engage flying opponents in melee without picking one of the races that get flight at level 1.

Ummm... ranged and thrown weapons???It sure would be awful if fighters had the basic tools to engage flying opponents in melee without picking one of the races that get flight at level 1.
At will when?They can. It’s called the Eldritch Knight. Levitate at 8th level. Fly at 14th level.
Did you intentionally skip over the "in melee" part?Ummm... ranged and thrown weapons???![]()
And here we have the fundamental disconnect. Some people see the caster disparity as a power issue. While others fundamentally don’t. Some see versatility as substantially more impactful on overpack power than consistently being very good at something that gets used a lot in the game.That imbalance? You're describing D&D, as created by Gary "REAL players play Magic-Users" Gygax.
I just want different ways to be overpowered than simply playing a 9 level caster.
And yet I'm stuck with overpowered casters and have to suck it up. Sucking it up is a 2 way street. I dont recall the Casters Uber Alles act requiring 100% consensus.
LOL yes, sorry about that! My bad.Did you intentionally skip over the "in melee" part?
The ready action is expensive once you're past level 4. You can only make one attack, so the fighter loses 50% (or more) damage by doing so.LOL yes, sorry about that! My bad.
In which case, use the Ready action and wait until it lands???
The sorcerer is great fun to play! And far better rmultuclassed with martial classes to make them fantastical than a wizardBloat ship sailed when we have useless garbage like the sorcerer and a half dozen other casters. They just added the artificer. Another class, high level feats, and high level maneuvers isnt a big ask.
I can't play the class I want because a few noisy and selfish types are intent on keeping anything that doesnt cast spells in the sidekick realm. At this point, if you dont understand the issue, it because you are willfully not listening.
I never said it was ideal.The ready action is expensive once you're past level 4. You can only make one attack, so the fighter loses 50% (or more) damage by doing so.
Similar issue with Strength based fighters and thrown weapons.
Who mentioned at will? How many so called ‘overpowered’ wizard abilities are usable at will?At will when?