DND_Reborn
The High Aldwin
Unfortunately, the main issue still exists: just how big is the gap?I can see this as part of a completely new edition, but a lot of the conversation has been around adding 1 new class to an existing game that sounds like it fulfills most of their needs already. So you are pitting refinements to what exists against a clearly perceived gap for others.
What do you need such a class to do to satisfy the majority who would want it?
I've seen so many options (superhero from level 1 to superhero later on) that I can't even begin to organize them. How often would their features be usable? At will, a few times? Recharge on short rest? Long rest?
Do they stop at Hercules or Thor or "more"?
And so on...
THANK YOU! Great tie in, LOL!I suspect many people just don’t understand or can’t visualize what this class looks like.
